This would work best with my single star system idea, but can be adapted for multiple star systems.
Ok, the basic idea is that your communications will travel at a certain speed. So you can have "messages" (any sort of information, from locations of armies on a planet to umm... whatever) propogate from the point at which they were generated at a certain speed (in my single star system, the speed of light) and you only find out this information when the message reaches you (i.e. your flagship). Orders for units and production will be handled the same way, just backwards. This way, you CAN micromanage troops and production away from your flagship, just with a huge hit to efficiency, as the orders will be recieved to late to do anything (or would in fact harm you because the situation has changed in the time it takes the orders to get there).
For multiple star systems, it could be even more intricate. You might have to build relay stations for information to travel at anything approaching a decent speed - there would be fast communication between stations, but a simple "broadcast" transmission (NOT at light speeds; even it must be faster than that) would be much slower. It would take a while to get results from, say, scouting, because of this.
Ok, the basic idea is that your communications will travel at a certain speed. So you can have "messages" (any sort of information, from locations of armies on a planet to umm... whatever) propogate from the point at which they were generated at a certain speed (in my single star system, the speed of light) and you only find out this information when the message reaches you (i.e. your flagship). Orders for units and production will be handled the same way, just backwards. This way, you CAN micromanage troops and production away from your flagship, just with a huge hit to efficiency, as the orders will be recieved to late to do anything (or would in fact harm you because the situation has changed in the time it takes the orders to get there).
For multiple star systems, it could be even more intricate. You might have to build relay stations for information to travel at anything approaching a decent speed - there would be fast communication between stations, but a simple "broadcast" transmission (NOT at light speeds; even it must be faster than that) would be much slower. It would take a while to get results from, say, scouting, because of this.
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