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Case study: model format

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  • #16
    Another one usable modeler (is't really useful for now, but I surely will watch its progress), Moonlight3D. Some really useful features, nice interface and very stale code (it's reincarnated ex-commercial modeler). Currently saves .RIB .DXF VRML and some others. Texturing support coming soon.
    If you don't see my avatar, your monitor is incapable to display 128 bit colors.
    Stella Polaris Development Team, ex-Graphics Manager

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    • #17
      OK, if nobody is really interested in that stuff, let's say it will be 3DS for now, as it's wide accepted and has working UV mapping.
      If you don't see my avatar, your monitor is incapable to display 128 bit colors.
      Stella Polaris Development Team, ex-Graphics Manager

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      • #18
        As I see no other good alternative, I vote for 3DS...

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        • #19
          okie, 3ds should do the trick , my vote is for 3ds

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          • #20
            BTW, dear coders, how you imagine basic unit animation, like turret rotation, track movement etc? Some .3ds export/import schemes seems to have "features" in handling multiple tri-mesh chunks, so possible we'll need to divide the model into _distinct_ .3ds files (please correct me if I'm wrong!), which in turn arises some problem regarding (my favorite) atlas UV mapping (it's really hard to place more than single UV projection on the map).
            If you don't see my avatar, your monitor is incapable to display 128 bit colors.
            Stella Polaris Development Team, ex-Graphics Manager

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