i just had an idea.
we are going to use armies instead of seperate units. so my idea is that when you build an infantry unit you dont build one solder but you build a squad of 10 men. if you build a light tank unit you would get a squad of 5 light tanks. and with heavy tanks you get 3 and with artillary only 2. the units in squad can not work without eachother and always move together. several squads make an army. the fun part is that you have a little more realistic army ( in Civ and smac you would have one infantry that is more expanse and stronger than tanks ) and other pro is that when the infantry squad fires it actually fires 10x (for each man one time) and a light tank squad only 3x. this way you have a more balance army because now you can say that the infantry is almost as strong as the light infantry. i think this system also work better than using sliders to build units ( a little bit like BNT. you lose track of what is a good number and what is not ).
SPYING on an army:
you would have 3 different types of spying:
1: the normal estimating on how much units. you would get a number that is X% off from the real number of each kind of unit
so if you would have :
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would see:
400 infantry
50 light tanks
2: air recon
this would give a smaller X% off from the real number and would give more precies info about which kind of information
so if you would have:
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would see:
450 infantry of 1-infantry and 2-infantry
75 light tanks of 1-light tanks
3: infiltrate
you would get a spy in the army that would give over X turns precies information. it would take a while to get all the info so each turn you get a piece of the puzzle.
so if you would have:
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would get:
turn 1:
atleast 100 1-infantry
turn 2:
200 1-infantry
atleast 30 2-infantry
turn 3:
200 1-infantry and 300 2-infantry
100 1-light tanks
I myself like this system of building armies and spying. i came on the idea of the squad because i played the game 'ground control'
the spying idea came when i just woke up but anyways what you all think?
we are going to use armies instead of seperate units. so my idea is that when you build an infantry unit you dont build one solder but you build a squad of 10 men. if you build a light tank unit you would get a squad of 5 light tanks. and with heavy tanks you get 3 and with artillary only 2. the units in squad can not work without eachother and always move together. several squads make an army. the fun part is that you have a little more realistic army ( in Civ and smac you would have one infantry that is more expanse and stronger than tanks ) and other pro is that when the infantry squad fires it actually fires 10x (for each man one time) and a light tank squad only 3x. this way you have a more balance army because now you can say that the infantry is almost as strong as the light infantry. i think this system also work better than using sliders to build units ( a little bit like BNT. you lose track of what is a good number and what is not ).
SPYING on an army:
you would have 3 different types of spying:
1: the normal estimating on how much units. you would get a number that is X% off from the real number of each kind of unit
so if you would have :
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would see:
400 infantry
50 light tanks
2: air recon
this would give a smaller X% off from the real number and would give more precies info about which kind of information
so if you would have:
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would see:
450 infantry of 1-infantry and 2-infantry
75 light tanks of 1-light tanks
3: infiltrate
you would get a spy in the army that would give over X turns precies information. it would take a while to get all the info so each turn you get a piece of the puzzle.
so if you would have:
200 1-infantry and 300 2-infantry
100 1-light tanks
the enemy would get:
turn 1:
atleast 100 1-infantry
turn 2:
200 1-infantry
atleast 30 2-infantry
turn 3:
200 1-infantry and 300 2-infantry
100 1-light tanks
I myself like this system of building armies and spying. i came on the idea of the squad because i played the game 'ground control'
the spying idea came when i just woke up but anyways what you all think?
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