Also, constants arent scripting. Costs and stuff can be put into text files so users can readily edit them. Same with AI priorities and stuff. This does allow modding, but isn't scripting.
So it's possible to have a game, where users can add new weapons or units or whatever, and without a scripting language. (rather like Civ3)
Such a system is a lot easier to use and has less potentional for a user to screw things up. It can also work with a scripting language.
I have the idea of a compiled rules set that is a single file containing all the values for everything... well, not original, because Civ3 does that.
So it's possible to have a game, where users can add new weapons or units or whatever, and without a scripting language. (rather like Civ3)
Such a system is a lot easier to use and has less potentional for a user to screw things up. It can also work with a scripting language.
I have the idea of a compiled rules set that is a single file containing all the values for everything... well, not original, because Civ3 does that.
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