Scripting languages are something content developers seem to want as that allows them to fool around with the game and also develop more customised scenarios and modification packs. Scripting languages are something that have been mentioned several times earlier, but I assume as Kurilka mentioned it now again, that we should finally decide about the subject. CtP and CtP2 are the two titles that are most closely related to StP as for the theme, but also the issue with scripting languages. So why to have a scripting language included?
Well, after all the game is open source so the source code is anyway available and it might cause trouble, but it's also an opportunity. The options, if we go for a scripting language, is that we only have a SL for event programming (triggers, etc.) or a full scale SL like in CtP/CtP2. Of course it would require additional work.
I'm in favour for an event scripting language as I can't see the full advantage of a full scale SL.
Here's a nice quote from Immortal Wombat's signature regarding scripting languages (this was regarding SL in Civ III).![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Well, after all the game is open source so the source code is anyway available and it might cause trouble, but it's also an opportunity. The options, if we go for a scripting language, is that we only have a SL for event programming (triggers, etc.) or a full scale SL like in CtP/CtP2. Of course it would require additional work.
I'm in favour for an event scripting language as I can't see the full advantage of a full scale SL.
Here's a nice quote from Immortal Wombat's signature regarding scripting languages (this was regarding SL in Civ III).
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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