Yes Good to see you Gateway. I wish you an easy time.
By the way, Blake you dont talk too much.
Now about this topic of ours...
The energy Weapons would be much more beneficial in stellar combat. The energy pulses would hit the vessel and if it misses then the energy slowly disipates. A projectile would have too many risks involved that would make it unsafe.
If we were to use projectile based weaponary then we would have to devise some sort of working system that would go as follows:
Two vessels are in combat and one vessel fires a projectile which misses the other vessel. Later after the battle another innocent vessel is passing through space and is hit by a stray projectile(s). This would have to be implemented into the game in order for it to be realistic, would it not?
-J.B.-
By the way, Blake you dont talk too much.
Now about this topic of ours...
The energy Weapons would be much more beneficial in stellar combat. The energy pulses would hit the vessel and if it misses then the energy slowly disipates. A projectile would have too many risks involved that would make it unsafe.
If we were to use projectile based weaponary then we would have to devise some sort of working system that would go as follows:
Two vessels are in combat and one vessel fires a projectile which misses the other vessel. Later after the battle another innocent vessel is passing through space and is hit by a stray projectile(s). This would have to be implemented into the game in order for it to be realistic, would it not?
-J.B.-


, I wonder why I didn't think of that 
), is that there are more structural stress on the faster moving vessel, hence its lateral acceleration must be slower than the second slower vessel so as not to break itself apart (sorry, I factored it in during render, but forgot to mention it in either post... guess that's what happen when you start rendering near 1am in the morning...) So that's actually what is depicted in the movie, the faster vessel having a necessarily lower lateral acceleration.
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