Hi all!
I know that i was asking this question before, but i want to formulate a concrete question and reasons for it. Also i wait concrete answers to it. So the question is:
What are the technologies/standards and software products (programming libraries are maybe the most important part of them for me ) will we use in our game?
The reasons to get the answer so early:
1. People (i mean StPDT) will know what to use, so they can download it, play with it a while and so on. They will be ready when it will be needed and will not spend 1 month more before the actual work
2. Common file fromats (for graphics/sounds mostly, but nto only them) will spare us also some time as we won't be searching convertors and so on (e.g. for MS Access ).
3. As always efficiency and extensibility are very valuable parameters, so we must think about it not an hour but more and maybe discuss some details and so on.
Waiting answer or maybe more questions
I know that i was asking this question before, but i want to formulate a concrete question and reasons for it. Also i wait concrete answers to it. So the question is:
What are the technologies/standards and software products (programming libraries are maybe the most important part of them for me ) will we use in our game?
The reasons to get the answer so early:
1. People (i mean StPDT) will know what to use, so they can download it, play with it a while and so on. They will be ready when it will be needed and will not spend 1 month more before the actual work
2. Common file fromats (for graphics/sounds mostly, but nto only them) will spare us also some time as we won't be searching convertors and so on (e.g. for MS Access ).
3. As always efficiency and extensibility are very valuable parameters, so we must think about it not an hour but more and maybe discuss some details and so on.
Waiting answer or maybe more questions
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