So. does anybody in addition to DeathByTheSword have any ideas? Or maybe nobody has been strong enough to read all that?
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he you all hear that me strong...! but i think this is a very usefull model to work from maybe add something or remove something nothing big....but what is still the problem which of these values will be fixed per faction and which will be for social engeneering....if I look at it then:
*religion
*dimplomacy
*military
these 3 are the most fixed values you have because you cant change a religion over night and the the same about how people look at other factions. so If we would make these big fixed values and the other 3 little values. then we would have a good model
what is big and what is little you ask?
wel i mean with:
*big* that they have a major inpact in your faction choice and can be only changed during the game very little (ok that is a strange sentence)
*little* that they have a very small impact in your faction choice but can be change during the game very much (and again that strange sentencebuild )...
Science
big values
Diplomacy / Attitude
Religion
Military
little values
Government
Building / Economy
Science
but that are my ideas.Bunnies!
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