I have just read previous Armor thread. Lots of ideas, but most a simply unreal.
I'm not a military, but I do know something about real armour technology. In short: the "thicker is better" is from 19-mid20 century.
Then projectile strikes armor, shock wave develops. Its strength (pressure) depends on equations of state of both projectile and armour. The rule of thumb: the denser the materials are, the more powerfull wave will be.
If projectile is fast enough (>~3-5 km/s), pressure in shock wave will "dissolve" armour (armour will act as it would be liquid). Then, penetration depth may be easily estimated as*sqrt(/ ).
Shock wave will suffer decrease from back-moving unloading wave with rate of ~1/.
When reaching next free surface, shock wave may (_will_, in real) create spalling, creating spray of fast-moving (if both projectile and armor is of same material and we'll forefit pressure extinction, velocity will be the same as projectile's). This particless will destroy equipment, detonate load and kill unfortunate staff).
Particle beams are more fun. They penetrate some depth in armour, creating "energy deposition zone". In this zone pressure rises almost instantly, proportional to specific energy density, with coefficient known as Gruneisen constant.. This presure forms shock wave and viola - spalling.
So, absorbing layer of armour must be either dense, tough and thick to survive, or use some nasty tricks of trade:
1. Layered armour: the idia is that spalling particles are "weaker", more spread, so _next_ layer of armour may be more lucky. There must be some free distance between layer, of course. This thing is used in russian T-80, if I corretly remember.
2. Armour may be very energy-hungry, eating energy from shock wave. One clue (my own idea): porous medias actualy transfer much more energy from shock wave to harmless heat, then their pores collapse.
3. Against beams, armour must have less possible Gruneisen in the world. In general, plastics have less than metals (~1 and ~2)
4. Against beams, high-Z materials as lead, tungsten or depleted uranium ase 100% help for attacker, as they will have much better energy density in deposition zone
5. Long (several nanoseconds) laser pulses are futile against armour, as expanding corona of superheated plasma blocks laser beam - completely. Anyway, modern lasers are very inefficient creatures, with extremly low efficiency coefficient (ranging from 15% (CO2 lasers) to 0,1% or even less).
Much others - realistic suggestions?
IMHO, any way of field armour repair will be fruitless. Units are highly unlikely to survive successfull hit, they may be more stealthy instead. Any modern carier may be sinked with single anti-ship missile with high probability.
P.S. Concerning shielding. Can't say much, but cummulative stream may be efficiently dispersed if armour is magnetized (around 1 Tesla, which is dramaticaly big and surely make all on-board circurity insane). Any early interruption of incoming "agressor" (beam or projectile) is also much help.
I'm not a military, but I do know something about real armour technology. In short: the "thicker is better" is from 19-mid20 century.
Then projectile strikes armor, shock wave develops. Its strength (pressure) depends on equations of state of both projectile and armour. The rule of thumb: the denser the materials are, the more powerfull wave will be.
If projectile is fast enough (>~3-5 km/s), pressure in shock wave will "dissolve" armour (armour will act as it would be liquid). Then, penetration depth may be easily estimated as
Shock wave will suffer decrease from back-moving unloading wave with rate of ~1/
When reaching next free surface, shock wave may (_will_, in real) create spalling, creating spray of fast-moving (if both projectile and armor is of same material and we'll forefit pressure extinction, velocity will be the same as projectile's). This particless will destroy equipment, detonate load and kill unfortunate staff).
Particle beams are more fun. They penetrate some depth in armour, creating "energy deposition zone". In this zone pressure rises almost instantly, proportional to specific energy density, with coefficient known as Gruneisen constant.. This presure forms shock wave and viola - spalling.
So, absorbing layer of armour must be either dense, tough and thick to survive, or use some nasty tricks of trade:
1. Layered armour: the idia is that spalling particles are "weaker", more spread, so _next_ layer of armour may be more lucky. There must be some free distance between layer, of course. This thing is used in russian T-80, if I corretly remember.
2. Armour may be very energy-hungry, eating energy from shock wave. One clue (my own idea): porous medias actualy transfer much more energy from shock wave to harmless heat, then their pores collapse.
3. Against beams, armour must have less possible Gruneisen in the world. In general, plastics have less than metals (~1 and ~2)
4. Against beams, high-Z materials as lead, tungsten or depleted uranium ase 100% help for attacker, as they will have much better energy density in deposition zone
5. Long (several nanoseconds) laser pulses are futile against armour, as expanding corona of superheated plasma blocks laser beam - completely. Anyway, modern lasers are very inefficient creatures, with extremly low efficiency coefficient (ranging from 15% (CO2 lasers) to 0,1% or even less).
Much others - realistic suggestions?
IMHO, any way of field armour repair will be fruitless. Units are highly unlikely to survive successfull hit, they may be more stealthy instead. Any modern carier may be sinked with single anti-ship missile with high probability.
P.S. Concerning shielding. Can't say much, but cummulative stream may be efficiently dispersed if armour is magnetized (around 1 Tesla, which is dramaticaly big and surely make all on-board circurity insane). Any early interruption of incoming "agressor" (beam or projectile) is also much help.
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