hmm, too integrate that idea into my suggestion, you could add a computer attribute to the spies, and a virus workshop, where you can create viruses with spies, by sending them on a create virus mission. The effectiveness of the virus would depend on the skill of the spy who made it.
Then you "send" any of your spies on a mission to infect the faction with a virus of your choice. The succes chance of the mission then depends on the computer skill of the spy.
Then you "send" any of your spies on a mission to infect the faction with a virus of your choice. The succes chance of the mission then depends on the computer skill of the spy.
Comment