I know there have been a couple ideas and suggestions throughout many of these threads, but what are your ideas on espionage? In SMAC I really enjoyed this part of the game and liked the way they went about it, but for StP I'd like to see it more complicated and detailed.
I think there should be probe team unit as in AC but perhaps a couple different types with various methods of upgradeability.
An intelligence agency type base facility would be cool (can't remember if SMAC had one.) that's similar to the CIA, Mossad, KGB, or whatever you want to call it. It could serve as a base for operations and make your field agents have a higher chance of sucess.
A counter-intelligence agency would also be cool. To help detect other faction's spies and whatnot. Perhaps these two things (CIA type facility, and counter-intelligence facility) could be combined into a secret project.)
I think some related techs would be interesting too; both to serve your agents in the field as well as to help defend against other faction's.
-Advanced Cryptography (maybe with the advent of Oribital Spaceflight or equivalent tech would come the ability to develop cryptographic pads seeded with satellite noise or something. Pretty random, impossible to break, would make your bases impervious to hackers or whatever.)
-Quantum Supercomputers (A pretty high up tech as well. Helps in cracking other faction's encryption systems and increases chance of successful espionage.)
Other factors that affect the sucess of an operation would include what the morale of the targeted base is, as well as how happy people are with the current form of government. (You might get the ability to plant an agent into the government with your sucess dependent upon the base's and faction's morale, happiness, etc and also dependent on how high-up in the government beauracracy the agent will be. Low-level informers would be easy to do while sucess would diminish the higher up they get.)
Building on that idea comes the factor of time. As the years pass your low level spy/government informer might rise through the ranks thus being able to feed you more detailed information.
Okay, that's enough from me right now. I have more ideas to post later.
I think there should be probe team unit as in AC but perhaps a couple different types with various methods of upgradeability.
An intelligence agency type base facility would be cool (can't remember if SMAC had one.) that's similar to the CIA, Mossad, KGB, or whatever you want to call it. It could serve as a base for operations and make your field agents have a higher chance of sucess.
A counter-intelligence agency would also be cool. To help detect other faction's spies and whatnot. Perhaps these two things (CIA type facility, and counter-intelligence facility) could be combined into a secret project.)
I think some related techs would be interesting too; both to serve your agents in the field as well as to help defend against other faction's.
-Advanced Cryptography (maybe with the advent of Oribital Spaceflight or equivalent tech would come the ability to develop cryptographic pads seeded with satellite noise or something. Pretty random, impossible to break, would make your bases impervious to hackers or whatever.)
-Quantum Supercomputers (A pretty high up tech as well. Helps in cracking other faction's encryption systems and increases chance of successful espionage.)
Other factors that affect the sucess of an operation would include what the morale of the targeted base is, as well as how happy people are with the current form of government. (You might get the ability to plant an agent into the government with your sucess dependent upon the base's and faction's morale, happiness, etc and also dependent on how high-up in the government beauracracy the agent will be. Low-level informers would be easy to do while sucess would diminish the higher up they get.)
Building on that idea comes the factor of time. As the years pass your low level spy/government informer might rise through the ranks thus being able to feed you more detailed information.
Okay, that's enough from me right now. I have more ideas to post later.
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