- Psychic - a unit that is devoted to being psychic for the paticluar government. He/She is sort of like a spy yet doesn't do any damage. He/She only finds out information about the other faction(s).
- Spy - A unit that Sabotages other factions plans and/or anything else. Also can be used for informational purposes yet does not do it well.
~Added ones~
- transport helicopter
(can transport one infantry unit X tiles away. cant land on slopes, sea, 'fungus', tile occupied by another player, can take of from carrier)
- fighter
(airunit for air-to-air combat [100%], can take of from carrier)
- attackplane
(airunit for air-to-air[40%] and air-to-ground[60%] combat, can trake off from carrier)
- bomber
(airunit for air-to-ground[100%] combat, cant take off from carrier)
- support ship
(supplies ships)
- escort ship
(fast, light armored ship to escort carrier, support ships and landers)
- landingcraft
(can carry X units over shallow waters)
- transport ship
(supplies ships[10%],ground[10%] units, transports X units over all sea tiles)
- Infantry: Guys with guns. Depend on terrain for most of their defensive skill, with armour playing only a small role.
- Rovers: Quads, trikes and bikes. Fast, and reasonably deadly, especially over flat ground. Little armour, and much less ability to use terrain defensively.
- Mechanised infantry: Guys with guns in armoured vehicles. Reasonable armour, and able to use terrain quite well. Much faster than infantry, slightly less than the rover.
- Armour: Tanks. Powerful weapons, strong armour, pretty fast. Can't use terrain very well.
- attacksub
(invisible for surface-radar, can only be spotted by X type units, can only attack naval units[100%])
- tacticalsub
(invisible for surface-radar, can only be spotted by Xtype units, can only attack naval units[30%], can launch any missile[70%])
- commandship
(naval unit that can only be build ones for every 10 other naval units in your military, give a morale + modifier to ships in X tile radius, and sees submarines in the direct area)
- transporters
(airunit for transport of tanks[85%], supplies[15%] bases and groundunits, cant land on carrier)
- C[lose]A[ir]S[upport] unit
(airunit for support of ground units, air-to-ground attack against units that are not in a base is 150% of normal)
- Skimmers: Very lightly armoured boats. Can't travel across oceans, only suitable for rivers and coastal areas. Able to use terrain effectively, only problem is that the sea is generally lacking in terrain. A naval equivalent of infantry.
- Hydrofoil: Speedy, oceangoing boat. Not much in the way of weapons, but tougher than the skimmers.
- Destroyer: Medium armour, little terrain using ability, plenty of weapons. Fast.
- Cruiser: Heavy armour (including a double-hull option), unable to utilise terrain, cramed with weapons. Quite fast.
-Cargo Plane:
Carrying troops, Vehicles, and so forth. Similar to the C-130 yet more advanced.
- Carrier sub: A large submarine that can be equipped with strike subs, aircraft, helicopters or missiles, depending on what you fit to it. Terrain-using: poor.
- Predator sub: A small/medium sized sub with a wide array of possible roles, including carrier sub killing, anti-aircraft duty, coastal attack and stealthy observation. Very fast. Terrain-using: good
- Strike sub: A small sub which is treated like an underwater aircraft. Doesn't have the range of an aircraft, and can only travel through water, but is still deadly to shipping and coastal installations. Terrain-using: medium.
- Flying sub: This is a machine that can swim through water and fly through the air. It's launched from a base or carrier. It can dodge air defences by going underwater, and sea defences by flying. Terrain using: medium.
- Bubble sub: create gaseous bubble where it can move quickly almost like airplane. The disadvantage is that it generates like mad, giving away its position en-route.
Scout blimp: early scouting aircraft. Slow, increased sighting radius...
- Burrowing unit: can move underground. Can bypass city defenses, ignores zoc's...
- "Spider-scout": fast (all terrain as flat), has multiple attacks (?)...
- Von Neumann nano probes: A mini device used to explore, and spy. More information on this unit is located in this thread.
-Task force unit: A Task Force such as "The Delta Force" in USA. This unit would do a variety of Special Operations
-Demolition Squad: This unit would go and blow up different enemy buildings such as improvements that were made upon the land. They would do it better than a regular unit.
-Terrorists: A neutral unit that would be roaming the globe destroying things much like mindworms in SMAC. These terrorists would do massive damage to everything.
-J.B.-
- Spy - A unit that Sabotages other factions plans and/or anything else. Also can be used for informational purposes yet does not do it well.
~Added ones~
- transport helicopter
(can transport one infantry unit X tiles away. cant land on slopes, sea, 'fungus', tile occupied by another player, can take of from carrier)
- fighter
(airunit for air-to-air combat [100%], can take of from carrier)
- attackplane
(airunit for air-to-air[40%] and air-to-ground[60%] combat, can trake off from carrier)
- bomber
(airunit for air-to-ground[100%] combat, cant take off from carrier)
- support ship
(supplies ships)
- escort ship
(fast, light armored ship to escort carrier, support ships and landers)
- landingcraft
(can carry X units over shallow waters)
- transport ship
(supplies ships[10%],ground[10%] units, transports X units over all sea tiles)
- Infantry: Guys with guns. Depend on terrain for most of their defensive skill, with armour playing only a small role.
- Rovers: Quads, trikes and bikes. Fast, and reasonably deadly, especially over flat ground. Little armour, and much less ability to use terrain defensively.
- Mechanised infantry: Guys with guns in armoured vehicles. Reasonable armour, and able to use terrain quite well. Much faster than infantry, slightly less than the rover.
- Armour: Tanks. Powerful weapons, strong armour, pretty fast. Can't use terrain very well.
- attacksub
(invisible for surface-radar, can only be spotted by X type units, can only attack naval units[100%])
- tacticalsub
(invisible for surface-radar, can only be spotted by Xtype units, can only attack naval units[30%], can launch any missile[70%])
- commandship
(naval unit that can only be build ones for every 10 other naval units in your military, give a morale + modifier to ships in X tile radius, and sees submarines in the direct area)
- transporters
(airunit for transport of tanks[85%], supplies[15%] bases and groundunits, cant land on carrier)
- C[lose]A[ir]S[upport] unit
(airunit for support of ground units, air-to-ground attack against units that are not in a base is 150% of normal)
- Skimmers: Very lightly armoured boats. Can't travel across oceans, only suitable for rivers and coastal areas. Able to use terrain effectively, only problem is that the sea is generally lacking in terrain. A naval equivalent of infantry.
- Hydrofoil: Speedy, oceangoing boat. Not much in the way of weapons, but tougher than the skimmers.
- Destroyer: Medium armour, little terrain using ability, plenty of weapons. Fast.
- Cruiser: Heavy armour (including a double-hull option), unable to utilise terrain, cramed with weapons. Quite fast.
-Cargo Plane:
Carrying troops, Vehicles, and so forth. Similar to the C-130 yet more advanced.
- Carrier sub: A large submarine that can be equipped with strike subs, aircraft, helicopters or missiles, depending on what you fit to it. Terrain-using: poor.
- Predator sub: A small/medium sized sub with a wide array of possible roles, including carrier sub killing, anti-aircraft duty, coastal attack and stealthy observation. Very fast. Terrain-using: good
- Strike sub: A small sub which is treated like an underwater aircraft. Doesn't have the range of an aircraft, and can only travel through water, but is still deadly to shipping and coastal installations. Terrain-using: medium.
- Flying sub: This is a machine that can swim through water and fly through the air. It's launched from a base or carrier. It can dodge air defences by going underwater, and sea defences by flying. Terrain using: medium.
- Bubble sub: create gaseous bubble where it can move quickly almost like airplane. The disadvantage is that it generates like mad, giving away its position en-route.
Scout blimp: early scouting aircraft. Slow, increased sighting radius...
- Burrowing unit: can move underground. Can bypass city defenses, ignores zoc's...
- "Spider-scout": fast (all terrain as flat), has multiple attacks (?)...
- Von Neumann nano probes: A mini device used to explore, and spy. More information on this unit is located in this thread.
-Task force unit: A Task Force such as "The Delta Force" in USA. This unit would do a variety of Special Operations
-Demolition Squad: This unit would go and blow up different enemy buildings such as improvements that were made upon the land. They would do it better than a regular unit.
-Terrorists: A neutral unit that would be roaming the globe destroying things much like mindworms in SMAC. These terrorists would do massive damage to everything.
-J.B.-
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