I suggest we could add a concept to the game : independance feeling. In order to relate events like the declaration of independence of the US, or other nationalists feelings, there could be a parameter of "nationalism/regionalism" set up according to distance from headquarters, being on another continent/planet, that could be changed by some ordinances.
Ie :
1 point per tile of land distance from HQ
1 point per [average speed of maritime units] tiles of sea distance from HQ
- 50 % if connected by land route to the HQ
- 25 % if connected by air or sea route (ie airports on both bases)
+10 points AND + 50% if on another continent
+20 points AND +100% if on another planet
- 10 points per police unit in base
- 95% if martial law allowed
- 95% if Iron Curtain declared
etc...
Total woul make a Rebel counter, percentage of chance for each base to rebel and claim independence.
After that, if a base rebels, riots occurs with all the population inside, that has to be handled by normal ways (nerve stapling, etc...). Each turn after the rebellion rising, and as longs as riots havent calmed down, there's a [rebel counter]% chance that it gets its independance and therefore escape of the faction's control.
Thats just an idea.
Edit : as Gateway suggested, other factions can help the rebels. It could be "probe missions" raising nationalism feelings and thus multiplying the rebel count, etc...
Ie :
1 point per tile of land distance from HQ
1 point per [average speed of maritime units] tiles of sea distance from HQ
- 50 % if connected by land route to the HQ
- 25 % if connected by air or sea route (ie airports on both bases)
+10 points AND + 50% if on another continent
+20 points AND +100% if on another planet
- 10 points per police unit in base
- 95% if martial law allowed
- 95% if Iron Curtain declared
etc...
Total woul make a Rebel counter, percentage of chance for each base to rebel and claim independence.
After that, if a base rebels, riots occurs with all the population inside, that has to be handled by normal ways (nerve stapling, etc...). Each turn after the rebellion rising, and as longs as riots havent calmed down, there's a [rebel counter]% chance that it gets its independance and therefore escape of the faction's control.
Thats just an idea.
Edit : as Gateway suggested, other factions can help the rebels. It could be "probe missions" raising nationalism feelings and thus multiplying the rebel count, etc...
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