I was musing on the possibility of a campaign mode where you follow the plight of Humanity, on different worlds... prehaps you could build military forces kind of like in Caeser3, you dont actually manually control your spaceship military but might be requested by "Earth Command" to send a fleet to defend a friendly world or contain a rebellion or some such... as well as getting warnings of a hostile fleet bearing down upon your world...
I'm thinking that such a campaign mode would have potentional to be ultra cool but you would be limited to one world at a time, and the other worlds would interact in a more abstract way, probably trigger based.
And ofcourse you could share your world with other factions and for some missions "unification" may be the goal, you have to unify the world under the banner of whatever interplanetary faction you work for...
This campaign mode should be famialler to players of the Dune2, C&C, etc series where you go from region to region fighting the enemy but at the same time the empire would play a role and other worlds would weakly interact...
Multiplayer mode would be one world with all the players on it... and prehaps some sort of co-operative play through the campaign and ofcourse scenerios...
Some ideas for the Campaign:
Obviously the empire has to be designed and would be dynamic over time, initially this would be the expanding shell of colonies created by the fleeing earth spaceships, so the first missions would be on AC and later ones, well, somewhere much further away... and in fact using this model there would be an infinite number of new worlds to colonise along the time line....
But anyway, as the human empire grows we can say it splits into broad factions, for example Earthers, Centurians etc. We can say that Earth desires new worlds to colonise due to it's high population (assuming earth doesn't experience sudden population control in the form of hostile aliens). The Centurians dont want interfernence from earth, and especially dont want to be a dumping ground for Earths population, and the Centurians (being the second most developed world after Earth) support other colonies and bring them into the Centurian alliance, and meanwhile Earth is keeping it's more loyal colonies loyal...
As the campaign progresses some of the fringe colonies desire independence and break away... (generally peacefully) and ofcourse there could be allien menances from beyond, and some human worlds may become corrupted by the power of alien technology and also break away... lots of room for imagination anyway...
Now a good basic measurement of development is based on population size.
Year - Centurian Pop
0 - 100,000 (5 factions, 20000 per faction)
50 - 700,000
100 - 5,000,000
150 - 36,000,000
200 - 255,000,000 (Approx. Population of US today)
250 - 1,800,000,000 (Approaching Capacity of Planet)
300 - 12,000,000,000 (Definitely getting overcrowded)
At around 200 years AC will have fairly massive industrial output, plenty for extra-planetary activity, with a society geared around breeding like rabbits to fill an empty world the growth could increase until it becomes uncomfortable at around 300 years.
It would be reasonable to expect that at around 150 years Humanity develops true interstellar capacity, and at around 200 years develop the ability to move large amounts of population across the voids, at this point immigration could be added to population growth of new worlds, meaning that population growth would be way faster and reducing the number of years required to meet objectives...
A basic scedule, measured in years since the first colony ships leave earth (the number is how elapsed years since the campaign started)...
0 -> 50 Tutorial on Mars
50 -> 250 Unifications of AC
~250 The two main human power blocks form
250 A military campaign on some world prehaps 50 ly from Earth.
~300 Conflict between human factions start as resources becomes incresingly scarse.
300 -> 350 Colonising a planet some 100 ly from Earth, immigration plays a part.
350 -> 400 Back closer to Earth and a large interplanetary conflict between Human alliance's vying for power.
~400 Agressive alien military actions vs the Humans
400 -> 450 Fighting off aliens at the fringe worlds about 200 ly from earth...
~450 Battle for Earth against massive alien Invasion...
Now the somewhat cool thing about an interplanetary empire is that at basically any time the action can jump from less, to more, developed worlds by changing how far from the "fringe" of human colonization the mission takes place. At 300 years both Earth and AC will be overpopulated systems with massive industrial resources and in large alliances... but at the same time 200ly from Earth the colony ships will be just setting up shop, the technology level will be higher than the first missions, but not that much because alot of technology is setting up infrastructure, but immigrants will be arriving and trade may be happening due to more interstellar activity...
Now... the reason that I'm now thinking a campaign mode will be cool is that the engine is going to make it very easy to use different tilesets, having the world look different just makes it much more convincing.
I'm thinking that such a campaign mode would have potentional to be ultra cool but you would be limited to one world at a time, and the other worlds would interact in a more abstract way, probably trigger based.
And ofcourse you could share your world with other factions and for some missions "unification" may be the goal, you have to unify the world under the banner of whatever interplanetary faction you work for...
This campaign mode should be famialler to players of the Dune2, C&C, etc series where you go from region to region fighting the enemy but at the same time the empire would play a role and other worlds would weakly interact...
Multiplayer mode would be one world with all the players on it... and prehaps some sort of co-operative play through the campaign and ofcourse scenerios...
Some ideas for the Campaign:
Obviously the empire has to be designed and would be dynamic over time, initially this would be the expanding shell of colonies created by the fleeing earth spaceships, so the first missions would be on AC and later ones, well, somewhere much further away... and in fact using this model there would be an infinite number of new worlds to colonise along the time line....
But anyway, as the human empire grows we can say it splits into broad factions, for example Earthers, Centurians etc. We can say that Earth desires new worlds to colonise due to it's high population (assuming earth doesn't experience sudden population control in the form of hostile aliens). The Centurians dont want interfernence from earth, and especially dont want to be a dumping ground for Earths population, and the Centurians (being the second most developed world after Earth) support other colonies and bring them into the Centurian alliance, and meanwhile Earth is keeping it's more loyal colonies loyal...
As the campaign progresses some of the fringe colonies desire independence and break away... (generally peacefully) and ofcourse there could be allien menances from beyond, and some human worlds may become corrupted by the power of alien technology and also break away... lots of room for imagination anyway...
Now a good basic measurement of development is based on population size.
Year - Centurian Pop
0 - 100,000 (5 factions, 20000 per faction)
50 - 700,000
100 - 5,000,000
150 - 36,000,000
200 - 255,000,000 (Approx. Population of US today)
250 - 1,800,000,000 (Approaching Capacity of Planet)
300 - 12,000,000,000 (Definitely getting overcrowded)
At around 200 years AC will have fairly massive industrial output, plenty for extra-planetary activity, with a society geared around breeding like rabbits to fill an empty world the growth could increase until it becomes uncomfortable at around 300 years.
It would be reasonable to expect that at around 150 years Humanity develops true interstellar capacity, and at around 200 years develop the ability to move large amounts of population across the voids, at this point immigration could be added to population growth of new worlds, meaning that population growth would be way faster and reducing the number of years required to meet objectives...
A basic scedule, measured in years since the first colony ships leave earth (the number is how elapsed years since the campaign started)...
0 -> 50 Tutorial on Mars
50 -> 250 Unifications of AC
~250 The two main human power blocks form
250 A military campaign on some world prehaps 50 ly from Earth.
~300 Conflict between human factions start as resources becomes incresingly scarse.
300 -> 350 Colonising a planet some 100 ly from Earth, immigration plays a part.
350 -> 400 Back closer to Earth and a large interplanetary conflict between Human alliance's vying for power.
~400 Agressive alien military actions vs the Humans
400 -> 450 Fighting off aliens at the fringe worlds about 200 ly from earth...
~450 Battle for Earth against massive alien Invasion...
Now the somewhat cool thing about an interplanetary empire is that at basically any time the action can jump from less, to more, developed worlds by changing how far from the "fringe" of human colonization the mission takes place. At 300 years both Earth and AC will be overpopulated systems with massive industrial resources and in large alliances... but at the same time 200ly from Earth the colony ships will be just setting up shop, the technology level will be higher than the first missions, but not that much because alot of technology is setting up infrastructure, but immigrants will be arriving and trade may be happening due to more interstellar activity...
Now... the reason that I'm now thinking a campaign mode will be cool is that the engine is going to make it very easy to use different tilesets, having the world look different just makes it much more convincing.
Comment