right...
what makes a unit "a horse"?
I bet you all now about the special attribute:
2x defence versus horse (pikemen)
and that there are only 7 units that can be defined as "horses"...
those are: Horsemen, Chariots, Elephants, Crusaders, Knights, Dragoons and Cavalry...
So how the heck do you make other units "horse"?
You might wonder why Im asking you this...
Well I came up with a nice idea:
Since everybody likes WWII-scenarios then this "horsing" would be very nice for anti-tanks...
BUT <--- (notice but)
But if you, for example, put 7 tanks into these horse-squares and realize that this is not that many tanks that you would like to have... How would you then, make other horse-squares?
thanks in advance
/Spader
what makes a unit "a horse"?
I bet you all now about the special attribute:
2x defence versus horse (pikemen)
and that there are only 7 units that can be defined as "horses"...
those are: Horsemen, Chariots, Elephants, Crusaders, Knights, Dragoons and Cavalry...
So how the heck do you make other units "horse"?
You might wonder why Im asking you this...
Well I came up with a nice idea:
Since everybody likes WWII-scenarios then this "horsing" would be very nice for anti-tanks...
BUT <--- (notice but)
But if you, for example, put 7 tanks into these horse-squares and realize that this is not that many tanks that you would like to have... How would you then, make other horse-squares?
thanks in advance
/Spader
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