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2194 Days of War Gigamap Version Released!

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  • #16
    Great, thanks!

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    • #17
      Congrats on getting it finished Pap.

      Glad I could help.
      I believe Saddam because his position is backed up by logic and reason...David Floyd
      i'm an ignorant greek...MarkG

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      • #18
        Pap way to go Pollock. This took some doing but you finaly got there. Im going to see if the first PBEM is full or not. I might be able to play a PBEM from Exile.

        My schedule in London is weird!

        Congrats!
        *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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        • #19
          sounds?

          Also, why does the Axis start with a Fairey Swordfish?
          Last edited by DarthVeda; March 21, 2003, 01:16.

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          • #20
            There aren't any sounds becasuse the units changed slots so many times that the sounds wouldn't work right anymore. I personally don't use sounds, but if anyone wants to give it an attempt, I would be GREATLY appreciative.

            Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.

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            • #21
              Here is a preview of the scenario that I put together last night sometime...

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              • #22
                The city is Minsk.

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                • #23
                  Originally posted by Pap1723
                  Axis start with a Fairey Swordfish because it took the unit slot of the AA Battery from previous versions. I had thought I got all of them, but it must have been buried in a city somehwere.
                  Pap you didn't miss it. It was a CAPTURED plane put to use by the Axis!
                  *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                  • #24
                    I must ahve done something wrong, or got all this wrong. But where are the sounds?

                    /Spader
                    The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

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                    • #25
                      I actually never made any sounds for the scenario because I wound up changing the unit slots a bunch of times so that the sounds wouldn't work right.

                      Pap

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                      • #26
                        I see...
                        Well isnt it quite annoying to have...um... elephant-noises for a tank?

                        /Spader
                        The Romans had a coluseum. Why can't we have a Battle Royale island? They can take my class for starters.

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