Here are the proposed changes I was thinking for the new version of the scenario, so many things are changing that it should be called version 1.0, but that would be a release version, and I'm just not ready for that yet! Please comment on what you think about all of these ideas, etc...
1. I am going to get rid of the ability to communicate with all countries. In various tests, people have been able to get nuclear weapons way too fast and also been able to gift money to completely overpower the opposition. I would rather force the countries to use Freight to Lend-Lease units (money and trade) across the Atlantic, or wherever they want to.
2. I am going to give all units the ability to attack air units again. I took this out because I didn't like how it played out, but after testing by others, it played out much worse with the fighter flags turned off.
3. I am trying to find a good value to re-work the T-34 in the early part of the war. Yes they dominated German tanks at the beginning of the war, but I think they may still be a little too strong, any ideas on possible values?
4. I am getting rid of the AA Batteries units. Since all units now have the ability to attack air units, we will just assume that they are all covered by their own AA Batteries, which, since the units are probably division size, they most likely would have anyway.
5. I am going to make a new unit in the AA slot called Minor City. It is going to be a unit with a city graphic and it is going to be placed on an airbase so that units and planes can be stationed and paradrop from and to there. These will be placed in spots that would normally have cities, but because of the Civ 2 limits, that is not possible. They will be garrisoned like real cities and have units in them for defense. The actual units will be very weak so that they will never defend from an attack ahead of other units.
6. I am removing the ability for the generic Bomber and all of the Axis bombers to see subs. After reading some comments from people, they were not very good at detecting subs anyway.
7. Should I make all of the Ocean squares stackable so that units can actually defend other units in a true convoy style? I understand that units will then be left asleep on the squares if the transport they were in was destroyed, but we can make it a house rule that all sleeping units in water must be disbanded immediately.
8. I am also going to increase the ability of bombers and fighters by giving them a higher firepower so that they can destroy tanks and ships moving without proper cover. Are cruisers the ones that are primarily designed as anti-air? I am going to make Cruisers defense x2 vs air units if they are the right ones, and lower their attack, so they are primarily used as naval air cover. So that the Americans cannot send a fleet made up of Battleships and Cruisers without any fighter cover to Germany in the first few months. I was also thinking about making the Submarines have a better attack, otherwise Germany has no fighting chance, but that was the case Naval wise. So I'm torn, any ideas?
That's about it I think, let me know what you think of the proposed changes and if you have any other ideas of your own.
Thanks,
Pap
1. I am going to get rid of the ability to communicate with all countries. In various tests, people have been able to get nuclear weapons way too fast and also been able to gift money to completely overpower the opposition. I would rather force the countries to use Freight to Lend-Lease units (money and trade) across the Atlantic, or wherever they want to.
2. I am going to give all units the ability to attack air units again. I took this out because I didn't like how it played out, but after testing by others, it played out much worse with the fighter flags turned off.
3. I am trying to find a good value to re-work the T-34 in the early part of the war. Yes they dominated German tanks at the beginning of the war, but I think they may still be a little too strong, any ideas on possible values?
4. I am getting rid of the AA Batteries units. Since all units now have the ability to attack air units, we will just assume that they are all covered by their own AA Batteries, which, since the units are probably division size, they most likely would have anyway.
5. I am going to make a new unit in the AA slot called Minor City. It is going to be a unit with a city graphic and it is going to be placed on an airbase so that units and planes can be stationed and paradrop from and to there. These will be placed in spots that would normally have cities, but because of the Civ 2 limits, that is not possible. They will be garrisoned like real cities and have units in them for defense. The actual units will be very weak so that they will never defend from an attack ahead of other units.
6. I am removing the ability for the generic Bomber and all of the Axis bombers to see subs. After reading some comments from people, they were not very good at detecting subs anyway.
7. Should I make all of the Ocean squares stackable so that units can actually defend other units in a true convoy style? I understand that units will then be left asleep on the squares if the transport they were in was destroyed, but we can make it a house rule that all sleeping units in water must be disbanded immediately.
8. I am also going to increase the ability of bombers and fighters by giving them a higher firepower so that they can destroy tanks and ships moving without proper cover. Are cruisers the ones that are primarily designed as anti-air? I am going to make Cruisers defense x2 vs air units if they are the right ones, and lower their attack, so they are primarily used as naval air cover. So that the Americans cannot send a fleet made up of Battleships and Cruisers without any fighter cover to Germany in the first few months. I was also thinking about making the Submarines have a better attack, otherwise Germany has no fighting chance, but that was the case Naval wise. So I'm torn, any ideas?
That's about it I think, let me know what you think of the proposed changes and if you have any other ideas of your own.
Thanks,
Pap
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