The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Jimmywax
Like the storm, is it a nature unit?
yes, its but its controlled by the heathen's. It kills anything it touches but dissipates thereafter. There is a similar unit on land called Disease. AFAIR, the unit was taken from Morten B's Africa Graphic Pack.
What scenario could possibly need 3.2 megs of zippage?
In the tradition of Oddesy, I have added a complete musical score for the people's version which was about 1.5Mb. Also a few of the files are duplicated as the patch replaces existing files, so people have the option to play the contest version without the bells and whistles.
Last edited by kobayashi; January 18, 2003, 08:30.
I noticed that one of the wonders is called "Great Briton" when it should be "Great Britain", I know it may sound pedantic, but I don't call it the United States of Amereka do I
:0
Petrov Kirovich, no-one special in the Redfront Democracy Game.
I love the map, I know of a way of improving it though...
How about placing unitless barbarian cities producing capitalization at certain odd-even coordinates?
It can be used to add names to the countries you now show the borders off, like this:
As long as the cities don't build units, gameplay will be totaly unnafected (though the text will allways be in the barb text colour)
The only problem with it is if you have problems with too many cities being built, but I doubt that is an issue here as the map is reasonably small...
Originally posted by Henrik I love the map, I know of a way of improving it though...
How about placing unitless barbarian cities producing capitalization at certain odd-even coordinates?
It can be used to add names to the countries you now show the borders off, like this:
As long as the cities don't build units, gameplay will be totaly unnafected (though the text will allways be in the barb text colour)
Very good suggestion, I will do just that if there is a next vesion. Some questions about implementing it. Other than using events to create units at odd-even coordinates, is there anyway to edit cities etc which are invisible? As the terrain in even-even space is improved does it affect the food etc. of the adjoining odd-even tiles?
Originally posted by Pevonian
I noticed that one of the wonders is called "Great Briton" when it should be "Great Britain", I know it may sound pedantic, but I don't call it the United States of Amereka do I
:0
Homage to my comic-book hero from my school days 'Battler Briton'. Didn't realise so many people would pick it up immediately.
Apologies for the Mis-spelling to all subjects of the Queen.
Comment