This thread has been created in order to elicit ideas on a specific topic. That topic is; Decline of Empires.
In Civ2, internal empire-building is all usually one way. Up. You build improvements and, unless an external enemy takes your city, it never goes away. Oh, You might have money problems occasionally, if you're not watching too close, and sometimes people get testy, but at no point do they ever consider establising a kingdom of their own. At no point will a general in the field decide to rebel and march with his forces on the capital. At no point does the process of regional political fragmentation occur. This process is an integral part of empire formation. Doesn't matter whether one is talking about the Akkadians or the Turks; regional political fragmentation broke apart every single empire that has ever been created. Some didn't last much longer than a generation.
But that doesn't happen in Civ2. The governor of far-off Denver or Dover or Danishmend never once thinks about defying your central authority and declaring himself the new caliph/sultan/presidente, and raising a howling army of soldiers. No. And I, for one, don't like it.
So then . . . how can we make it happen?
The idea I had was to use an event to place random barbarian unit/s at various places all over the map. The barb unit would be called "Internal Revolt" or something of the sort, would have little or possibly no movement, and appear principally in cities. The "random" number input in the event schedule could be set variably, depending on how "restless" the particular natives in the region were. Very high in low trouble areas, very low in unruly regions/cities. These internal revolts, being barbs, would effect any empire that happened to own the place/city.
So far, that is the limit of my imagination.
Does anyone else have ideas?
In Civ2, internal empire-building is all usually one way. Up. You build improvements and, unless an external enemy takes your city, it never goes away. Oh, You might have money problems occasionally, if you're not watching too close, and sometimes people get testy, but at no point do they ever consider establising a kingdom of their own. At no point will a general in the field decide to rebel and march with his forces on the capital. At no point does the process of regional political fragmentation occur. This process is an integral part of empire formation. Doesn't matter whether one is talking about the Akkadians or the Turks; regional political fragmentation broke apart every single empire that has ever been created. Some didn't last much longer than a generation.
But that doesn't happen in Civ2. The governor of far-off Denver or Dover or Danishmend never once thinks about defying your central authority and declaring himself the new caliph/sultan/presidente, and raising a howling army of soldiers. No. And I, for one, don't like it.
So then . . . how can we make it happen?
The idea I had was to use an event to place random barbarian unit/s at various places all over the map. The barb unit would be called "Internal Revolt" or something of the sort, would have little or possibly no movement, and appear principally in cities. The "random" number input in the event schedule could be set variably, depending on how "restless" the particular natives in the region were. Very high in low trouble areas, very low in unruly regions/cities. These internal revolts, being barbs, would effect any empire that happened to own the place/city.
So far, that is the limit of my imagination.
Does anyone else have ideas?
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