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Flying Machines

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  • Flying Machines

    I'd like to have the AI use air units primarily as short range air interceptors rather than as bombers. Gotta bunch of questions:

    Do unit stats other than range and the fighter flag encourage this kind of behavior?

    What's the best role to give them?

    Can one-way suicidal flights by AI fighters become a problem?

    Has anyone ever tried using 0a and/or 0m fighters as defensive interceptors?
    El Aurens v2 Beta!

  • #2
    Can't help with most of it I'm afraid but the 0-move thing seems to have a nasty tendency to flag a unit as the last defender - whatever its actual stats.

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    • #3
      0Movement doesn't necessarily do that... and if you use 0 Movement in the ancient era with a high D rating- the AI usually will use it as its sole defensive unit.

      I remember testing that in one of my scenarios
      -
      I also remember that the AI can use carrier units that walk on 'land' quite well in several games... I know that humans can use them as 'spells' from the grande scenario: "Dungeon"
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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