The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
What does each unit represent? If you've placed 600, am I correct in guessing that you're attempting to represent NATO at a battalion level?
If so, for play concerns you should consider changing this to brigade or half a brigade level - 600 units is really way too many units to move in one turn, and it will take ages for the AI to move that many units.
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Yes, I've tried roughly batallion level (more like half-brigade or brigade for artillery and air defense, but adding auxilliary units such as antitank infantry for mehanized brigades)
I'm definitely going to thin out NATO considerably - maybe remove 1/2 of all units. Especially since the Warsaw Pact has more units than NATO does, the 2048 limit would almost certainly be reached in the course of a scenario.
I refute it thus!
"Destiny! Destiny! No escaping that for me!"
To avoid this, you could use the solution that I was implementing in my Red Storm scenario: NATO forces are represented at battalion level, but Soviet forces are represented a division level. This will allow you to considerably lower the number of units required to accurately represent the Warsaw Pact forces and also give you an excuse to make them more powerful and therefore create a more challenging game for the player.
"Paul Hanson, you should give Gibraltar back to the Spanish" - Paiktis, dramatically over-estimating my influence in diplomatic circles.
There are too many NATO units for the player to reasonably move at battalion level! With ~500 combat-ready batallions from England, Germany, and the USA in Europe (and more on the way), not to mention France, Belgium, the Netherlands, Italy, and Denmark, that's a helluva lot. I'm representing them both at 2 battalions per unit, with a 2194-days-style set of different rules depending on the human player.
I've got Germany, US ans UK down to 334 units, add the rest and that's maybe a total of 450. Add Warsaw Pact, that makes ~1100 units at the start of the game. To contrast, Red Front has about 1800. So this is still a veeeery large scenario (remember that in Red Front, the Germans had way more units and weren't human-controlled), but more manageable than what it was (i.e. 75% more units).
I refute it thus!
"Destiny! Destiny! No escaping that for me!"
I repeat my question, will there be any naval battles what so ever?
Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
I just changed the city style (to Nemo's modern city with a few changes) and the Urban terrain graphic (to Nemo-style buildings). I also eliminated the grassland resource graphic, and changed the window background thingy. Tell me what you think.
Attached Files
I refute it thus!
"Destiny! Destiny! No escaping that for me!"
Looks much better. Just two things, the countryside still looks pretty boring and I think a new airbase graphic would be nice.
How about some of that harvester and some hills?
You're pretty tired of me by now, eh?
Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
How about these Airbase Graphics, i dont know who did them, i wasnt me though
But yes i agree with pavlov, the terrain needs a bit livening up, have special terrain like farms or such, ill post a few ideas when i find them
Attached Files
Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
Ok, i found them rather quick also you might want to use the mining graphic on this, more modern Again i stole shamelessly, but i dont know where from
Use what you want, kill the rest
Attached Files
Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
I think the airbase that Grothgar shows would be nice.
Some of those terrain thingys are Nemo's. I suggest using the papermill, the mansion and that little shed looking house.
Just my 0.02 kronor.
Yeah, Moe, that team sure did suck last night. They just plain sucked! I've seen teams suck before, but they were the suckiest bunch of sucks that ever sucked.
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