I am currently designing a units and rules patch for Civ2 multiplayer games. One of the changes I want to make is to increase the tech paradigm, since typically in MP games people are discovering Mono by 500 BC and Industrialization by 500 AD. Spaceships are landing in the early 1800s. However, there is an odd problem. When I change the tech paradigm in the rules.txt, it doesn't affect multiplayer games. It works as usual in single player. The host rules.txt is supposed to govern the game rules in multiplayer, but that doesn't work for the tech paradigm. In fact, during testing, it was discovered that even if everyone is using the same rules.txt with a massively altered paradigm (we used 200/10) there is absolutely no effect.
The only possible solution is to include a scenario file every time you want to play a game, which stands in the way of creating a "standard modpack," but also there's controversy over whether changing the tech paradigm in scenarios works in multiplayer either. More testing is needed.
Any suggestions?
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
The only possible solution is to include a scenario file every time you want to play a game, which stands in the way of creating a "standard modpack," but also there's controversy over whether changing the tech paradigm in scenarios works in multiplayer either. More testing is needed.
Any suggestions?
------------------
Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
The real thing to do to test this would be to increase tech paradigm in a scenario to something like 2000/10 and then see what it does. However, even this doesn't solve my problem. Because I'm trying to create a modpack that you can use on your own, randomized maps. No one is just going to play the same scenario file over and over.
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