Announcement

Collapse
No announcement yet.

2 questions (for test of time)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 2 questions (for test of time)

    1) Can land units act as transports
    2) Can land units act as carriers?
    3) Can "gateways" (to the other maps) be built in ocean sqaures?
    "Only dead fish follow the stream."

  • #2
    quote:

    Can land units act as transports?
    No

    quote:

    Can land units act as carriers?
    Yes and no. Air units can use land units with can carry air units for refuelling, but they can't get transported by these land units(the air units will not follow the land unit when it is moved).

    quote:

    Can "gateways" (to the other maps) be built in ocean sqaures?
    No and yes. You can't make a unit that can build 'gateways' on ocean squares and neither can you manually place 'gateways' on ocean square.
    BUT...you can make a 'gateway' on a landsquare and then turn the land into sea after placing a 'gateway' on it. The 'gateway' will still be there and can be used by the appropriate units (land+air if the destination is land or sea+air if the destination is sea)
    I have yet to see the AI pillage gateways like these and even though it is not possible to entirely prevent humans from doing it, I still suggest that you leave the pillage entry for teleporters in GAME.TXT blank and add another terrain improvement that the player would want to keep (ie. an 'airbase'), which then has to be pillaged first - to discourage any human player destroying the non-rebuildable 'gateway'.

    EDIT: btw that was 3 questions

    [This message has been edited by CyberChrist (edited February 18, 2001).]

    Comment


    • #3
      Cyber Christ - top answer!

      Comment


      • #4
        Thanks.
        This isn't going to make it easy for me
        Basicy I'm making a new Babylon 5 mod, and I need to figue out how to get everything to work properly before I start doing major work.
        Thank you for your help
        "Only dead fish follow the stream."

        Comment


        • #5
          Glad to hear you're building a Babylon 5 Mod/Scenario. I've been waiting for one for such a long time. About the problem: Couldn't you have the sea units teleport under their own power? This might solve the problem for capital ships, but for smaller vessels, I don't know how you could build jumpgates on water. BTW are you using your own units or others on the internet? I can't wait for it to come out!

          ------------------
          ""I had hoped we were hurling a wildcat on the shore, but all we got was a stranded whale!"-Winston Curchill on the Battle of Anzio

          "Quis custodes ipsos custodiet?" -Juvenal

          "I can walk!!" -Dr. Strangelove
          Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game

          Comment


          • #6
            I have decided that the fighters will be air units, but they too could be sea units with a range, I will think about it.
            I have a legal 3D rendering program to I will be rendering all of the units. I have a screen shot at http://spiffsoftware.virtualave.net/...creensgot2.jpg there is still a lot of work needed, a lot of work.
            "Only dead fish follow the stream."

            Comment

            Working...
            X