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  • #16
    Nice one Henrik

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    • #17
      Originally posted by winterfritz
      This flies in the face of my pedantic neatness tendencies
      Are you really like that?? My God, your life must be sooo enjoyable...

      98% finished?? sounds great !!

      Are you thinking of doing a pbem test of it?? or would you like some SP playtesters?? In both cases, you know where to find me...
      Ankh-Morpork, we have an orangutan...
      Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
      POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
      LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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      • #18
        Cyrion: it'd be a lot more enjoyable if I could actually work up the will do more pedantic neat things, like clean my room

        Make that 99% finished btw (I feel like one of the guys running the clock that counts down to nuclear apocalypse. Should I post when this creeps up to 95.5%, 99.75%, 99.95%... )

        Comment


        • #19
          Originally posted by winterfritz
          And one more question: If you have two different units with the same name (to be used by different civs) and you have events which call for the creation of a unit by this name, which unit will be created in-game? Will any units be created at all, or will this cause the game to crash?
          According to my experiences, the unit in the "first" slot will be always created. Let´s say you have a unit named "Legion" in the Warrior slot, and one unit with the same name in the Phalanx slot, only Legions from the Warrior slot will appear via events.
          Blah

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          • #20
            Well, the scenario is largely finished now; all that needs to be done is some more playtesting and cosmetic changes (spell and grammar check events text, maybe fiddle with some trade routes, etc.)

            Cyrion, I don't know whether this would play so well in MP; it was largely designed to be played by the Romans SP. But you're more than welcome to playtest

            Comment


            • #21
              At your service, Sir!!!
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

              Comment


              • #22
                winterfritz good for ya, can't wait to try this out. I'm making my scenario a multiplayer scenario.

                Its starts with a civil war.
                Starts in 193 AD
                You have an army of 10 Legions and auxueries and so far. Your goal is Rome. Take it and defeat remaining rivals. Establish yourself master of the Roman world and then the world.

                Civs

                Severus Family
                Pescennius Family
                Albinus Family
                Parthian-Sassanids
                Germans
                Goths
                Vandals
                Civfan (Warriorsoflight)

                Comment


                • #23
                  Nice work! I always thought the Severan civil wars would make an excellent scenario even standing alone. Did you ever play that 69 AD scenario, btw? A similar idea, but not too great in execution (IIRC it was mostly original units and graphics and the rules.txt had been hardly touched).

                  My own scen starts with the empire divided in three in 268, just after the death of Gallienus. It ends on 395, because I didn't know of a good way to simulate the split of the Empire into East and West halves, given the limitations of the civ2 engine. I'd be most interested to hear on how you're planning on dealing with this problem.

                  Comment


                  • #24
                    Winterfritz, I am no history expert, but I tend to think the way we moderns see the split is a bit exaggerated. The Eastern Empire was still the Roman Empire, and controlled lands in norhtwestern Africa that were under western rule before the fall of Rome, without need for conquest. The split was more a matter of ease of administration. The best way to represent the split would probably be to move the Roman capital to Byzantium, thus causing major corruption in Italy. Barbarians tearing teh West to pieces did the rest. Eastern armies were too busy in the east to defend Rome, and they had to wait for Justinian to retake it, but was there effectively a Western and an Eastern Empire? Western emperors were so pitiful at taht time they are hardly worth noticing. Furthermore, the Empire had been split between several rulers several times, and the Eastern Empire has been ruled by more than one basileus at a time, without ceasing to be one. Why don't you setup events that help the fall of Rome (move capital, maybe even create a new city there - change terrain can be used to erase previous city? - , make sure the east is under pressure but more worthy of defense), so the player will be too busy on the East front to defend Rome until the age of Justinian?
                    Clash of Civilization team member
                    (a civ-like game whose goal is low micromanagement and good AI)
                    web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

                    Comment


                    • #25
                      Its true that there were many similarities between the two Empires, but I wouldn't go so far as to say that the split can be simulated in the way you outline. The two empires were not just seperate administratively. Both areas had large differences in wealth, customs and social structure, with the East being highly Hellenized and retaining many 'oriental' customs, while the West was more Latin. Given these important differences on every level the tendencies towards division existed long before 395 and, as you say, the Empire was halved between co-emperors many times in the fourth century.

                      And they were pretty far from operating coherently together, especially after the formal division of 395; though there are examples of co-operation, such as the join compilation of the Theodisian Code in the 440s, most of the time the emperors just argued and refused to help each other out of sticky military situations. So the barbarians overran the west while Constantinople looked on largely indifferently. Whether the west was ruled by a strong emperor or the weak puppet of barbarian mercenary generals doesn't matter; whoever ruled the west, it was a seperate entity from the east. In some ways this split of the empire into Greek and Latin halves was inevitable, so I don't want to eliminate it altogether; however, knowing of no way to effectively translate this into civ2 terms I'm ending the scen at 395.

                      But hey, thats just my opinion. I'm no historian either I have done my best to simulate the east being far more populated and prosperous than the west, and to provide sufficient incentive for the player to move his capitol to Byzantium as soon as he can. Abandoning the west (temporarily; the objective is to keep the empire together after all ) and ruling from the Golden Horn may be an excellent idea for a hard pressed player.

                      Comment


                      • #26
                        Originally posted by winterfritz
                        Its true that there were many similarities between the two Empires, but I wouldn't go so far as to say that the split can be simulated in the way you outline. The two empires were not just seperate administratively. Both areas had large differences in wealth, customs and social structure, with the East being highly Hellenized and retaining many 'oriental' customs, while the West was more Latin. Given these important differences on every level the tendencies towards division existed long before 395 and, as you say, the Empire was halved between co-emperors many times in the fourth century.

                        And they were pretty far from operating coherently together, especially after the formal division of 395; though there are examples of co-operation, such as the join compilation of the Theodisian Code in the 440s, most of the time the emperors just argued and refused to help each other out of sticky military situations. So the barbarians overran the west while Constantinople looked on largely indifferently. Whether the west was ruled by a strong emperor or the weak puppet of barbarian mercenary generals doesn't matter; whoever ruled the west, it was a seperate entity from the east. In some ways this split of the empire into Greek and Latin halves was inevitable, so I don't want to eliminate it altogether; however, knowing of no way to effectively translate this into civ2 terms I'm ending the scen at 395.

                        But hey, thats just my opinion. I'm no historian either I have done my best to simulate the east being far more populated and prosperous than the west, and to provide sufficient incentive for the player to move his capitol to Byzantium as soon as he can. Abandoning the west (temporarily; the objective is to keep the empire together after all ) and ruling from the Golden Horn may be an excellent idea for a hard pressed player.


                        Is there any special generals, the invasion of the East by the Sassadians, giving techs to the Vandals for there conquest of the Western Roman emperor Valens, aka Mounted Calvary?

                        It sounds good. Can't wait till its release.
                        Civfan (Warriorsoflight)

                        Comment


                        • #27
                          Originally posted by Civfan
                          Is there any special generals, the invasion of the East by the Sassadians, giving techs to the Vandals for there conquest of the Western Roman emperor Valens, aka Mounted Calvary?
                          There are no special generals, and the Vandals/Goths don't get any techs for winning Adrianople... this could well be subject to change before release, however.

                          The Sassanid Persian invasions are simulated via events. The scen is rather events heavy at the moment, which is the main reason why this will probably only work SP (along with the fact that all the barb and Persian units are very strong, to compensate for AI stupidity.)

                          It sounds good. Can't wait till its release.
                          I'm flattered I'd very much like to see yours as well.

                          Comment


                          • #28
                            A tiny update on progress of the scenario

                            Concepts have been developed. Its slowly moving on.
                            Events are under way as well as units, techs etc.
                            I've playtested an ideal for about a week.
                            Heres a small preview.
                            Attached Files
                            Civfan (Warriorsoflight)

                            Comment


                            • #29
                              Originally posted by Civfan
                              winterfritz good for ya, can't wait to try this out. I'm making my scenario a multiplayer scenario.

                              Its starts with a civil war.
                              Starts in 193 AD
                              You have an army of 10 Legions and auxueries and so far. Your goal is Rome. Take it and defeat remaining rivals. Establish yourself master of the Roman world and then the world.

                              Civs

                              Severus Family
                              Pescennius Family
                              Albinus Family
                              Parthian-Sassanids
                              Germans
                              Goths
                              Vandals
                              At the 2nd century A.D. a German tribe doesnt exist , but there where lots of germanic tribes in Central and East Europe (for instance Goths and Vandals). And often they stay at war. A lot of them has borders at the rivers Rhine and Danube to the Romans.

                              Comment


                              • #30
                                Originally posted by Thoddy


                                At the 2nd century A.D. a German tribe doesnt exist , but there where lots of germanic tribes in Central and East Europe (for instance Goths and Vandals). And often they stay at war. A lot of them has borders at the rivers Rhine and Danube to the Romans.



                                Well with regard to the german civ. Civ 2 has many limits and only 7 + (barbarians) civs is very limited. I could use a civ the franks tho they weren't around at that time ( they consisted of several tribes which would unite later next century or so to become the franks) or i could use the Marcomanni tribe. I'm thinking of using the Marcomanni tribe and then use maybe some cities as barbarians to represent other germanic tribes.
                                One last idea is to just create a tribe called germanic.
                                hmm..
                                Civfan (Warriorsoflight)

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