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  • Bizarre bug (urgent help needed)

    In creating a modpack for a large multiplayer game, I created five new units. When playing the modpack I began to notice that the Explorer unit was not available when it should have been. Some experimenting revealed that it was expiring with Polytheism!! So I tried changing the attack and defense ratings, movement rating, prereq, expiration tech, just about everything. I even tried creating a new explorer unit in a new slot. Nothing worked. The only thing I could do was to change the AI function from "attack" to "defense" - this made the Explorer expire with Gunpowder. This is still unacceptable, for obvious reasons (people often don't get to Seafaring before Gunpowder). Help me! The game starts Wednesday.

    ------------------
    Curumbor Elendil
    http://pantheon.yale.edu/~jps35/
    ICQ 56126989
    Curumbor Elendil
    http://pantheon.yale.edu/~jps35/
    ICQ 56126989

  • #2
    Does the unit have an expiration tech? What version of Civ are you using, ToT?

    Comment


    • #3
      I experienced the same, after transforming in 0 movement point fortress four unused naval units - and I lost Horsemen and Chariots also... Unfortunately, this weird bug turned out to be permanent, as you can see in Antigonos.
      "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
      "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
      "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

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      • #4
        CE,

        Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.

        Comment


        • #5
          quote:

          Originally posted by William Keenan on 01-22-2001 10:32 PM
          Does the unit have an expiration tech? What version of Civ are you using, ToT?


          MGE. I tried various expiration techs: Guerrilla Warfare, nil, Flight... nothing worked.

          ------------------
          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989
          Curumbor Elendil
          http://pantheon.yale.edu/~jps35/
          ICQ 56126989

          Comment


          • #6
            quote:

            Originally posted by Jay Bee on 01-23-2001 07:40 AM
            CE,

            Clearly one of the 5 new units you created possess attributes that 'interfere' with those of the explorer. Try eliminating one of the new units at a time to find out the troublemaker. When you have done this, compare stats, domain, prerq with those of the explorer. Any inconsistency will immediately show.


            I tried eliminating them all, and even that didn't work. I assume the explorer must be interfering with one of the existing units whose attributes have been changed. It will be a Herculean task to figure out the culprit, since almost every unit has been changed in one or more ways.

            ------------------
            Curumbor Elendil
            http://pantheon.yale.edu/~jps35/
            ICQ 56126989
            Curumbor Elendil
            http://pantheon.yale.edu/~jps35/
            ICQ 56126989

            Comment


            • #7
              Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.

              ------------------
              Curumbor Elendil
              http://pantheon.yale.edu/~jps35/
              ICQ 56126989
              Curumbor Elendil
              http://pantheon.yale.edu/~jps35/
              ICQ 56126989

              Comment


              • #8
                quote:

                Originally posted by Curumbor Elendil on 01-23-2001 09:28 AM
                Well, I solved the problem by returning the Explorer's movement rating to 1. I could have always postponed expiration by eliminating other multiple-move units after horse/chariot, but it wasn't worth it. I guess the game just says you can have only so many land units with more than one movement point.



                Try creating the explorer unit with movementpoint of 2+ in the slot of the knight unit.

                Comment


                • #9
                  I noticed that, too... when creating scenarios, it happens that the Explorer gets obsolete early... even in my changed RULES for the SP game... hmm...

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