In creating a modpack for a large multiplayer game, I created five new units. When playing the modpack I began to notice that the Explorer unit was not available when it should have been. Some experimenting revealed that it was expiring with Polytheism!! So I tried changing the attack and defense ratings, movement rating, prereq, expiration tech, just about everything. I even tried creating a new explorer unit in a new slot. Nothing worked. The only thing I could do was to change the AI function from "attack" to "defense" - this made the Explorer expire with Gunpowder. This is still unacceptable, for obvious reasons (people often don't get to Seafaring before Gunpowder). Help me! The game starts Wednesday.
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
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