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  • #16
    quote:

    Originally posted by ruoxiaohai on 01-02-2001 11:25 PM
    I don't think the negative city size idea will work, because it will grow. I'm wondering about size 0, though.
    [This message has been edited by ruoxiaohai (edited January 03, 2001).]

    With a city size 0 being conquered, it's pretty sure the game will crash.
    I tried something that way several times with always the same result (crashing), so I don't think it's supposed to work.


    ------------------
    "Am Anfang war das Wort" - J.W. Goethe, "Faust"

    "So they've learned from me" - Napoleon
    Bonaparte, during the Battle of Leipzig
    War doesn't prove who is right, only who is left.

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    • #17
      quote:

      Originally posted by ruoxiaohai on 01-03-2001 10:33 PM
      I must be really thick or I'm not communicating properly (this also could be due to me being thick).


      ...Well, I didn't want to be the first to say it...


      quote:

      If I follow the "Mhaputa" suggestion, then theoretically the city could eventually be destroyed.


      Would that still happen if the city had the Great Wall? If you made it such that the Great Wall was never made obsolete, it would basically mean that the city would have a permanent city wall around it and would never lose population due to combat. I think.

      You would have to doctor the abilities of Spies so that they could not poison water, though. Remember that Diplomats cannot do this anyway...
      "lol internet" ~ AAHZ

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      • #18
        Thanks for the support, Allie.
        I was thinking of making a permenant city wall around it (using the Great Wall), but I'm not exactly sure how that would have affected the rest of the scenario.
        (Qbasic is better than C)
        Um, yes, what does that little computer picture at the top right of each message mean?
        [This message has been edited by ruoxiaohai (edited January 04, 2001).]
        I'd rather have a bottle in front of me than a frontal lobotomy.

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        • #19
          ruoxiaohai: I'm not sure, but the ALT tag states

          "IP: Logged, admin only"

          So I guess it's there to stop people from posting under different forum names using the same computer. (EZBoards doesn't safeguard against this, so you often get an awful lot of fake persons on them.)

          "lol internet" ~ AAHZ

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          • #20
            I'm not sure what your plans are but would it be acceptable to surround the city with "invincible air units"? Would ZOC's be a problem? BTW, putting the unit inside the city won't work, as ground units can attack air units in a city.
            I'm consitently stupid- Japher
            I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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            • #21
              quote:

              Originally posted by Alinestra Covelia on 01-03-2001 01:33 PM
              them altogether. Go to game.txt and alter the activity menu of the Spies and Diplomats... this will prevent the player from ever selecting "STEAL TECH"

              [This message has been edited by Alinestra Covelia (edited January 03, 2001).]


              Alinestra: Could you go into a little more detail on the specifics of how this is done? Which lines in particular are changed, and what are they changed to? There are times when I'd like to muck around with the spy/diplomat abilities, I'm just not sure how.

              Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
              I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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              • #22
                I'm pretty sure they are in game.txt
                *grumbles about work*

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                • #23
                  Toth:

                  The way to alter the options available to diplomats/spies is to open the GAME.TXT file and search for ie. Steal Tech, then delete the text (you MUST leave an empty line though - only delete the text) and save the file.
                  Next time you start a game your diplomats/spies wont be able to perform that action

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                  • #24
                    quote:

                    Originally posted by CyberChrist on 01-11-2001 06:17 AM
                    Toth:

                    The way to alter the options available to diplomats/spies is to open the GAME.TXT file and search for ie. Steal Tech, then delete the text (you MUST leave an empty line though - only delete the text) and save the file.
                    Next time you start a game your diplomats/spies wont be able to perform that action


                    It's that simple? *&%$!

                    Thanks.
                    Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                    I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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                    • #25
                      I should point out a single caveat with this method, though: You are only altering what the player sees on the pop up menu for that situation.

                      Therefore, when you delete STEAL TECH, you only remove that from the pop up window.

                      The computer player does NOT use the pop up window! It does actions automatically! So you must bear in mind that you are only limiting what the player can do, not what the computer can do. Even if you wipe STEAL TECH from the game.txt file, the computer will still be able to steal your techs with its spies.

                      One possible solution is to make spies available only to the human player...
                      "lol internet" ~ AAHZ

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                      • #26
                        So true, the no good, cheating, son of a ... AI don't even need a diplomat to bribe our units

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