OK, I created a small scenario (small map, 7 civs, customized graphics, simplified tech tree, locked govts) but set the original parameters for "deity" level play. After watching it play out several times, I noticed that the AIs really do go for the throat at the high settings. A 20-city empire was gobbled up by its neighbors on either side in about 60 turns. That seems pretty quick. It seems that Jesus Munoz Fernandez' comment about the higher complexity settings is correct. Anybody else have something to add?
Wrestling w/whatsit,
Exile
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Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
Wrestling w/whatsit,
Exile
------------------
Lost in America
"a freaking mastermind." --Stefu
"or a very good liar." --Stefu
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