Hello all,
It seems to me that a lot of people finds CSPL really interesting but "a bit difficult" to learn.
I'm wondering if a possible solution could be to create a Macro-Language from CSPL, i mean, imagine a normal CSPL program which instead of following a pre-coded sequence of orders, reads instructions (with a syntax similar to standard events.txt) from a text file (maybe CSPL.txt?) and executes them.
This seems a good idea to me because, in that way, serious scenario designer may still use CSPL in the hard way to obtain new events while others may access a limited-version of CSPL without having to learn a row of C++.
I don't have a lot of free time right now (even if, i could use time i planned to spend watching World Cup matches...you know, if one wants to watch a pre-written story usually goes to the cinema... soccer is another thing, oops, sorry 'was' another thing ...) and i'm not a scenario designer so i had no idea about which events to insert into this macro language and about the syntax it will use.
So what about discussing here which events you consider interesting and also about the macro language syntax?
When i'll have more time, i'll take your conclusions and i'll start to implement the macro engine in CSPL (again, this probably will not be very soon, so take it easy), or maybe some other CSPL programmer will start to implement it, anyway, i think it's imperative to start defining the events you would like to have in the new language.
Greetings,
Angelo
Korea Republic-Italy
18 June, 20:30
Daejeon, Korea
Man of the Match: MORENO Byron
"Siamo al mondiale: i guardalinee bisogna prenderli dalla serie A, non dall'interregionale... "
--- Bobo Vieri
It seems to me that a lot of people finds CSPL really interesting but "a bit difficult" to learn.
I'm wondering if a possible solution could be to create a Macro-Language from CSPL, i mean, imagine a normal CSPL program which instead of following a pre-coded sequence of orders, reads instructions (with a syntax similar to standard events.txt) from a text file (maybe CSPL.txt?) and executes them.
This seems a good idea to me because, in that way, serious scenario designer may still use CSPL in the hard way to obtain new events while others may access a limited-version of CSPL without having to learn a row of C++.
I don't have a lot of free time right now (even if, i could use time i planned to spend watching World Cup matches...you know, if one wants to watch a pre-written story usually goes to the cinema... soccer is another thing, oops, sorry 'was' another thing ...) and i'm not a scenario designer so i had no idea about which events to insert into this macro language and about the syntax it will use.
So what about discussing here which events you consider interesting and also about the macro language syntax?
When i'll have more time, i'll take your conclusions and i'll start to implement the macro engine in CSPL (again, this probably will not be very soon, so take it easy), or maybe some other CSPL programmer will start to implement it, anyway, i think it's imperative to start defining the events you would like to have in the new language.
Greetings,
Angelo
Korea Republic-Italy
18 June, 20:30
Daejeon, Korea
Man of the Match: MORENO Byron
"Siamo al mondiale: i guardalinee bisogna prenderli dalla serie A, non dall'interregionale... "
--- Bobo Vieri
Comment