Announcement

Collapse
No announcement yet.

Scenario Problems

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Scenario Problems

    I am having trouble implementing certain things in my Civ II Scenario and need some clarification.

    Barbarians.

    I have several Barbarian cities whose principal purpose was to churn out endless legions to represent Nomadic inroads from the Steppe.

    They are on a special terrain square which gives them 40+ production points, and units only cost 10 shields.

    Nomad

    Move 3
    Attack 5
    Def 3
    Fp 3
    Hp 2

    They cities do NOTHING. They just sit there, no units, nothing.

    So why? Could it have something to do with the Barbarian settings?

    Second Question.

    I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

    Any answers would be most appreciated

  • #2
    1. Units from a barbarian city, I find, tend to stay in the city. You would be better off using "createunit" events.

    2. I assume that you have set the roles of the different units correctly, right? That's the only thing I can think of right now. Possibly (I'm not sure about the AI) your map has a lot of empty space, and this makes them want to build settlers to fill it up.
    I refute it thus!
    "Destiny! Destiny! No escaping that for me!"

    Comment


    • #3
      Re: Scenario Problems

      Originally posted by Swampthing
      I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).

      Any answers would be most appreciated
      I have tried to fix this problem with the English Civ in a scenario (not one I made) called The Long XIX Century. I have never been succesful and have given up sorry.

      Comment


      • #4
        They cities do NOTHING. They just sit there, no units, nothing.

        You have too many of them.
        Blog | Civ2 Scenario League | leo.petr at gmail.com

        Comment


        • #5
          The only thing that comes to mind . . .

          is the role of the barbarian units. Is the role set on "attack?"

          You could try making the settler units more expensive.
          Lost in America.
          "a freaking mastermind." --Stefu
          "or a very good liar." --Stefu
          "Jesus" avatars created by Mercator and Laszlo.

          Comment


          • #6
            Do the settlers have a military capacity as well? (ie can they attack other units). When given the opportunity, the AI likes nothing more then to churn out attack engineers
            'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
            - Neal Stephenson, Cryptonomicon

            Comment

            Working...
            X