I am having trouble implementing certain things in my Civ II Scenario and need some clarification.
Barbarians.
I have several Barbarian cities whose principal purpose was to churn out endless legions to represent Nomadic inroads from the Steppe.
They are on a special terrain square which gives them 40+ production points, and units only cost 10 shields.
Nomad
Move 3
Attack 5
Def 3
Fp 3
Hp 2
They cities do NOTHING. They just sit there, no units, nothing.
So why? Could it have something to do with the Barbarian settings?
Second Question.
I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).
Any answers would be most appreciated
Barbarians.
I have several Barbarian cities whose principal purpose was to churn out endless legions to represent Nomadic inroads from the Steppe.
They are on a special terrain square which gives them 40+ production points, and units only cost 10 shields.
Nomad
Move 3
Attack 5
Def 3
Fp 3
Hp 2
They cities do NOTHING. They just sit there, no units, nothing.
So why? Could it have something to do with the Barbarian settings?
Second Question.
I made sure each civ, out of myriad of units they have access to, have one standard defensive unit (in fact, the ONLY defensive unit) I avoided the Musketeer slot, yet all they do is build godammed settlers. How do I stop this (besides removing their ability to build settlers).
Any answers would be most appreciated
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