quote: Originally posted by Julius Brenzaida on 09-28-2000 04:34 PM To make a gigamap, it’s easy though. Hex edit the .mp file. The 1st 2 numbers are the coordinates, for example my map is FE 00 (254) E6 00 (230). The x number must always be even and is always the double of what is indicated in the map editor. I’m not the one who had this bright idea. All I made was the mistake to miscalculate and to discover that it worked over the believed limit of 10922, which indeed the limit but only up to civ FW. MGE and ToT can go up to 32768. |
You should add this to a Civ 2 Map maker web site. Or write a utility that will help to do this easier. I can program but I can't change hex code yet. If someone could show me how (VB6) to open a .mp file and hex edit it I will write a program for it. (Now I would need to have the VB code to open a file and the chage the code and resave it. This would be HARD but if there are any VB wizs out there, I'd like a little help)
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