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A-Z extras and resources

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  • A-Z extras and resources

    Has anyone been able to actually use extra units famously "called" the A-Z spots within MGE? Instead of the 0-9 limited bottom from 2.42??

    And... Can resources be individually placed on a map with an Hex-Editor? Meaning, customizing Klondike/golds mountain and Petroleum in a Pacific/island single square? Overriding, in fact... the randomizer!

    Thank's.


  • #2
    Unfortunately I believe it's No, No
    But maybe someone knows better?

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    • #3
      I don't know off the top of my head about the MGE units. As for resources, they occur in a set pattern determined by the resource seed, so you can't turn on a resource at any given square (but you could create a new terrain type for that resource if needed).

      On the other hand, using hex editing you can turn OFF a resource on a square that already has one.

      ------------------
      Dusty
      [This message has been edited by Dusty (edited September 26, 2000).]
      Dusty

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      • #4
        Usually, i use all of these units.
        I used them all in my "Antigonos" scenario...
        and for resources, i usually get rid of some unused Terrain ( Glacier, for example ) in order to perform it.
        "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
        "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
        "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

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        • #5
          quote:

          Originally posted by Dusty on 09-26-2000 11:36 PM
          On the other hand, using hex editing you can turn OFF a resource on a square that already has one.




          Dusty (or anyone else), perhaps you know these hex addresses? I'd be VERY interested to know them.

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          • #6
            C'è una traccia in uno di questi fori , MirkoG...

            ( Translation for non-italians: There's a thread on one of these forums, MirkoG... )

            HS Civ2 Creation
            HS Scenario League
            HS Civ2 Community
            "Io non volgo le spalle dinnanzi al nemico!!!" - il Conte di San Sebastiano al messo del comandante in capo, battaglia dell'Assietta
            "E' più facile far passare un cammello per la cruna di un ago che un pensiero nel cervello di Bush!!!" - Zelig
            "Live fire, and not cold steel, now resolve battles" - Marshall de Puysegur

            Comment


            • #7
              MirkoGP:

              It's actually a bit associated with the type of a terrain. Check out Allard's document on hex editing, at: http://allard.8m.com/hexediting.htm

              It has all the detail you need (and then some).



              ------------------
              Dusty
              Dusty

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              • #8
                I'll check it. Thanks a lot.

                Trad. x gli italiani: grazie mille!

                Mirko.

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                • #9

                  Seeding at random is exactly what i need to "change", somehow. Initialize the -boot- map and... then rewrite the sequence to prevent such things as "Whales" every 14 squares for 3 lines.
                  Meaning... a blank seeder. But turning OFF is a usefull approach (CIV-3 might redesign the editor, by the way).
                  MGE A-Z units instead of 0-9, are in fact a UNITS.GIF template that was "handed accidently" (i speculate) within the TOT release.
                  Thank's.

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                  • #10
                    Thank's for the URL... too!

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