I've been thinking about creating a Refugee unit that behaves sort of like the "Desperate Partisans" crossed with caravans.
When a city is taken, Refugees are created, (no attack, no defense worth mentioning) which basically don't do much except clog movement and perhaps create food problems for nearest friendly city.
Two paths occur to me -- make them Barb units (so they're not under control of the player who lost the city) or set them up to GOTO nearest friendly city.
However, there should be some mechanism to prevent simply killing or disbanding them -- maybe an EVENT that creates negative effects for anyone who acts against refugees.
Any comments?
When a city is taken, Refugees are created, (no attack, no defense worth mentioning) which basically don't do much except clog movement and perhaps create food problems for nearest friendly city.
Two paths occur to me -- make them Barb units (so they're not under control of the player who lost the city) or set them up to GOTO nearest friendly city.
However, there should be some mechanism to prevent simply killing or disbanding them -- maybe an EVENT that creates negative effects for anyone who acts against refugees.
Any comments?
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