Has anyone else had problems with losing events in Test of Time.
I recently started a new scenario that had a event to produced a text message on the first turn, which it successfully did, so it proved that it had found the events file when it started. However something that I then did made it lose any further events.
I have had the problem twice now so the third time I tried to recreate exactly what I did step by step having added lots of extra text messages to the events file to prove that it was still active and I haven't been able to isolate it.
My one suspicion is that it may have been when I made an alliance with someone as that is the only bit that went differently from the two times when it did happen?
Thanks in advance, as always,
Adrian
I recently started a new scenario that had a event to produced a text message on the first turn, which it successfully did, so it proved that it had found the events file when it started. However something that I then did made it lose any further events.
I have had the problem twice now so the third time I tried to recreate exactly what I did step by step having added lots of extra text messages to the events file to prove that it was still active and I haven't been able to isolate it.
My one suspicion is that it may have been when I made an alliance with someone as that is the only bit that went differently from the two times when it did happen?
Thanks in advance, as always,
Adrian
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