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The time line....

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  • The time line....

    I have a question/comment for any scenario designers who work with MPG. Do you have a problem keeping your time line straight? For example, I want my scenario to start in the year 2015 and run for 300 turns. Now, I tried setting the start date using the scenario parameters, that didn't work. So I went through calculating how many turns until 2015. Not much of a problem, but then I switched from Deity to King and my start date wenth to 1969 (not a bad year, I was born in it) but not the wanted start date. Then I had to recalculate the number of turns that had gone by and the number of turns remaining. Very frustrating. Anybody else have this sort of a problem?

    ------------------
    Kitana
    Shogun of the Japanese
    Kitana
    Shogun of the Japanese

  • #2
    I have so many of these problems I don't bother changing the date anymore. Anyway it's not that important (In my mind).

    But I can't give you any tips.

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    "I'm too out of shape for a long fight so I'll have to kill you fast"
    Administrator of the CornEmpire Forum
    My Civ 2 Scenario Page.
    I AM CANADIAN!
    Gamecatcher: Multiplayer Civ 2 Democracy Game
    CornEmpire Owner/Operator
    Grand Minister: Dominion of the Balance & CornEmpire Software

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    • #3
      Well, I found out what my error was. If you use 0 as the turn interval (typical civ timeline) you can't change the start date. But if you put another number in, like say 1 for 1 year it will accept new start dates. So I finally have my scenario set to start at 2015 and end at 2315 for all difficulty levels.

      ------------------
      Kitana
      Shogun of the Japanese
      Kitana
      Shogun of the Japanese

      Comment


      • #4
        Good job. How close are you to completing the scenario?

        ------------------
        "I'm too out of shape for a long fight so I'll have to kill you fast"
        Administrator of the CornEmpire Forum
        My Civ 2 Scenario Page.
        I AM CANADIAN!
        Gamecatcher: Multiplayer Civ 2 Democracy Game
        CornEmpire Owner/Operator
        Grand Minister: Dominion of the Balance & CornEmpire Software

        Comment


        • #5
          Well, I really don't know at the moment. I don't have a lot of time to work on it. But, I've got the units the way I want them, and I've made the changes I want to the tech tree. I've modified some of the improvements, still have one or two I want to change. And then there are the wonders, that I haven't worked on yet. Also I'm building up the civ's starting positions and adding some Barbarian cities to make things interesting. I'd say a couple weeks.

          ------------------
          Kitana
          Shogun of the Japanese
          Kitana
          Shogun of the Japanese

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          • #6
            This sounds cool. What's it about?

            I love futuristic scenarios. WWIII, Robots, etc.

            BTW, if you set the turn interval to -1 or -2 that will change it to months instead of years.

            This is good for if you want a short game in yearly terms but want it long in overall length, like 500 turns.

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            • #7
              Well, it is a post-armageddon scenario. There are about 8 new units, 15 to 20 techs I think and I'm working on a few custom Barbarian units to make it interesting.

              But what it is about is a comet hit earth (ever see Deep Impact or Armageddon?) and only a few nations survived the "nuclear" winter caused by the impact. You have to rebuild, reclaim, rediscover and win by conquering or AC. There are probably going to be five new wonders and others will be updated.

              ------------------
              Kitana
              Shogun of the Japanese
              Kitana
              Shogun of the Japanese

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