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  • tech tree problems

    This is probably basic to everyone but me:

    I'm new to civ2 scenario design (but I have
    read the design tips on the scenario league
    page) and I'm trying to use Blackclove's
    instructions to create a scenario with
    several separate tech trees.

    I can edit advances using the MGE advances
    editor, but this doesn't allow the "once removed", "twice removed" tricks. When I
    use a text editor to edit rules.txt (being
    *very* careful about format and spacing)
    I always seem to have civ2 crash when it
    tries to start my scenario.

    Does it matter *which* text editor I use?
    Or does this mean I accidentally made
    a loop or didn't make FutureTech available?

    I wish civ2 would say what is wrong, instead
    of crashing with a message about trying to
    do an illegal operation.

    Any ideas?
    Thanks!

  • #2
    could ya send me a copy of the rules.txt you are useing? i would like to take a look at it.

    thanks

    Comment


    • #3
      Crashes like that are almost allways tech tree related. In most cases the abbreviation for a perequistite tech is wrong. Case matters, Col will crash your system but CoL will not. Nil is another no-no.

      The best way to trouble shoot this is to copy the techs from the original Civ2 tech tree over your @CIVILIZE section. Then paste in your tech tree three or four lines at a time (checking the game after each paste) until you find the problem lines(s).

      Comment


      • #4
        Hmm...it crashes your system eh....well make sure that everything, i.e. AI value pre-req's are placed correctly and are within acceptable paramaters, and if you haven't done so already you should download the latest patch for your version of civ 2.....how i wish someone would create a new scenerio editor for civ 2...oh well...
        "There is no can't, only won't."
        -Line from American Kick Boxer 2 (American Shaolin)

        Comment


        • #5
          it will also crash if you forget to put a comma where it should be
          look next to your entry for factory
          put that , where it should be and the rules will work just fine

          check mark for today!!!!!!!

          "you know you are in trouble when you start beliveing your own propaganda" :P
          [This message has been edited by myrlyn (edited June 01, 2000).]

          Comment


          • #6
            Thanks for the help! Aaagh..
            My kingdom for a comma.

            I have a little Perl program that will
            read a Rules.txt and then lets me query
            it to find out:

            the tree of a tech
            what is reachable from a certain tech (nil, or a normally unreachable tech)

            Now that I know the problem I updated it
            to print a warning if it detects a missing
            comma. Thanks!!!!!!!

            Comment


            • #7
              Thanks for the help! Aaagh..
              My kingdom for a comma.

              I have a little Perl program that will
              read a Rules.txt and then lets me query
              it to find out:

              the tree of a tech
              what is reachable from a certain tech (nil, or a normally unreachable tech)

              Now that I know the problem I updated it
              to print a warning if it detects a missing
              comma. Thanks!!!!!!!

              Comment

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