Right, I'm trying to polish off my Star Wars:Rebellion scenario, and one of the problems I'm having is with the turns.
I want the game to start in 1 AD (or equivalent). The game goes in 1 year increments. I set the scen starting year to 0 (for the default), and this works fine. It makes my scenario turn 1 AR.
Right then. I want the game to play a .wav file the first turn of the scenario. I have the sound in the sounds file for the scenario, and that seems okay. In the events text file, I have put a command line telling the scenario to play the .wav file near startup. Neither of these works properly.
A) IF SCENLOADED then PLAYWAVFILE start.wav
B) IF TURN=1 then PLAYWAVFILE start.wav
If I place the .wav file as a combat noise, then it plays during combat, so I'm sure the .wav itself is correct. Can any of you suss out the mechanics of the game, and penetrate my appalling grammar, to find out WHAT'S WRONG???
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
I want the game to start in 1 AD (or equivalent). The game goes in 1 year increments. I set the scen starting year to 0 (for the default), and this works fine. It makes my scenario turn 1 AR.
Right then. I want the game to play a .wav file the first turn of the scenario. I have the sound in the sounds file for the scenario, and that seems okay. In the events text file, I have put a command line telling the scenario to play the .wav file near startup. Neither of these works properly.
A) IF SCENLOADED then PLAYWAVFILE start.wav
B) IF TURN=1 then PLAYWAVFILE start.wav
If I place the .wav file as a combat noise, then it plays during combat, so I'm sure the .wav itself is correct. Can any of you suss out the mechanics of the game, and penetrate my appalling grammar, to find out WHAT'S WRONG???
------------------
"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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