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Enough With the Large Maps

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  • Enough With the Large Maps

    General Observations:
    -Large map scenarios are hard to make. A 200x200 map requires 4x more cities than a 100x100 map.
    -Ditto for terrain improvements, unit placement, etc.
    -The AI cannot handle waging war over large distances.
    -The AI stops being aggressive once it grows to a certain predetermined size and has to be given free units via events.
    -On a smaller map, one can create a greater concentration of interesting events while keeping the overall number the same.
    -Large maps take too long to play. I don't know about the average civer, but I tend to give up if there's no end in sight.
    -AFAIK, PBEM games take forever anyway. I am yet to participate in one, but that seems one of the primary target demographics these days.

    So I ask you all to stop the madness and focus on developing small, cozy scenarios.
    Blog | Civ2 Scenario League | leo.petr at gmail.com

  • #2
    As long as they're good, I'm fine with 'em!
    A proud citizen of the only convicted terrorist harboring nation!

    .13 posts per day, and proud of it!

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    • #3
      A REPLY

      I had a similar conversation in the Civfanatics forum with IIRC, Kobayashi. At the risk of repeating myself, I'll state my position again.

      I make my scenarios for myself. Not necessarily for anyone else. If others like 'em . . . great. If not, that's fine too. The complaints you've levelled at the large scenarios are, IMHO, simply a matter of personal taste and preference. Nothing more.

      "Hard to make." I don't mind making large scenarios. It is what I prefer and I have the time to waste.

      "The AI cannot handle waging war over long distances." True enough. Generally speaking, the AI cannot handle making war . . . period. What's new about this statement? Scenarios that I put together always have the option of multiplay or PBEM, and, as AOW has amply demonstrated, they work in that context.

      "The AI stops being aggressive . . ." Since when is the AI ever competent in any respect . . . unless it's set on the higher difficulty settings.

      "On a smaller map . . . " I don't prefer small maps and few cities. That kind of scenario isn't really interesting to me.

      "PBEM games take forever . . ." Yep, they sure do. I don't play in them either, but that doesn't mean that I don't think they are a valid way to play the game. I'm also not targeting any "demographic." I'm creating scenarios that please ME.

      "Stop the madness . . . " I disagree, and state once again; It's a matter of personal preference. I enjoy huge, sprawling scenarios where administration takes as big a role as conquest and expansion.

      And, judging from the current spate of PBEM games ongoing out there, I'm not alone.

      (Btw, Leo, I like you so don't read this as a flame. I'm only responding to defend the kind of scenario that I like to play. Nothing more. Your preferences are just as valid as my own, AFAIAC).
      Lost in America.
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      "Jesus" avatars created by Mercator and Laszlo.

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      • #4
        I'd jsut like to say, the only thing is, if you play them in PBEM, they're stupid....

        1: takes hell long
        2: you cant post the save, coz its too BIG~!

        -SW
        "Whoever wants peace, be prepared for war"- Soundwave

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        • #5
          Re: A REPLY

          Originally posted by Exile
          I make my scenarios for myself. Not necessarily for anyone else. If others like 'em . . . great. If not, that's fine too.
          Very true. If you don't actually want to play the scenario you're working on, why bother making it?

          I enjoy huge, sprawling scenarios where administration takes as big a role as conquest and expansion.
          I think its also a matter of what kind of events you want to simulate in the scenario. There is definetely a place for 'small and cozy' scenarios; Justinian the Great is an excellent example. But if you were doing a scenario about, oh I dunno, lets say the Late Roman Empire ( ) that was designed to be played as Rome, then you would probably want put it on a huge map with lots of cities that all have to be micro-managed, to simulate the administrative difficulties the Empire was going through.

          Scenarios that I put together always have the option of multiplay or PBEM, and, as AOW has amply demonstrated, they work in that context.
          Hell yes

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