How do you edit the rules.txt usually? Through a program, the in game editor, or notepad? Also what is a good program out there that is user friendly and edits the rules other than the ingame editor?
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Editing the Rules.txt
Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy GameTags: None
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Re: Editing the Rules.txt
Originally posted by The ANZAC
How do you edit the rules.txt usually? Through a program, the in game editor, or notepad? Also what is a good program out there that is user friendly and edits the rules other than the ingame editor?
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I ussually combine the ingame editor and manual editing when doing a scenario...
For example, there is really no limit to how long unit names can be, but the ingame editor thinks 15 is the limit (after 20 they start to look bad though)...
Oh and do make regular copies of your files as the ingame editor tend to screw things up ocasionally (from time to time I've had it insert the word "Dutch" for all tribe entries in my city.txt (and the dutch where not even in that city.txt to start with!))...No Fighting here, this is the war room!
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To make a good scenario all I need is Notepad and PaintBrush for the grafics....and of course a lot of patience.The Lost Geologist Blog
http://lostgeologist.blogspot.com
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In-game editor for most stuff. Unfortunately it's impossible to create Civ-specific tech trees using this, so I usually use notepad to do the tech tree and some of the other stuff which can't be changed by the in-game editors.
I really think people are too hard on the in-game editor. It does have many faults, but it can be quite handy at times.STDs are like pokemon... you gotta catch them ALL!!!
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I use the in-game editor for minor changes (eg adjusting units stats, renaming wonders, etc), and notepad for major changes (eg all the inital work on the scenario). As Henrik recomended, I regularly save back ups'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Originally posted by winterfritz
What are the problems with the in-game editor? As a scenario designer rookie, I like how much easier it makes things and I'm using it for most of my scenarios. Are there any major bugs that I should be aware of?
* all the unit names being reset to their original name
* Your tech tree being screwed up (this is probably the main problem IMO)
* Your events being screwed up
* etc
The trick seems to be to only use the editor in brief spurts, and to use notepad when you've got major changes to make.
Anyway, I find notepad easier to use becuase you've got everything laid out in front of you.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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* all the unit names being reset to their original name
I agree, using it in bursts seems to work - with frequent saves in between. I probably should backup the rules more though. And if the editor screws up events and tech trees, I'll try to use it less. Thanks Case
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Originally posted by winterfritz
I think I've met that problem - its when all the names get mixed up, and you get terrain with names like Cure for Cancer and improvements called Unit66, isn't it? I've found if you just reload to your last save, all the weird names go back to normal.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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I forget, but doesn't anyone know the name of a program that was user friendly that edited rules.txt? I think Carl Fritz (aka Gothmog or Grothgar, I forget who is who) put it out though I don't know.
Up till now, I was editing with notepad and I probably still willGeorgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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