Hi all,
I've been playing around with the idea of a scenario based around the HG Wells classic "The War of the Worlds" for ToT and I've run into a stumbling block.
This was intended for play as the humans (ie: British) defending against the Martian invaders in the year 1898.
One aspect I very much want to model is the spread of the Martian "Red Weed" as it was known and I've pretty much decided on making grassland/plain terrain transformable into this by the Martian engineer unit (Humans will not have engineers so will not be able to do this. Furthermore as it was extremely toxic to humans, no human city will be able to use red weed terrain for resources - house rule. Too hard to implement otherwise).
I did think of using flags to randomly change the terrains around Martian-held cities but this is rather inimical to any human/martian units on said terrain at the time.
Has anybody done anything similar with engineers before, "transforming" grassland/plain? Is it just a matter of making grs/pln less attractive than the red weed or do I have to exchange the positions of the grs/pln terrains for desert/jungle or somesuch for it to work. As this would involve fairly major work to the map its something I want to resolve before beginning placing cities, etc.
The second part involves whether or not it is possible to use batch files or similar to alter my rules.txt file at certain times in a non-linear fashion. For example: If the British research "heat resistant armour" to counter the martian heat rays, could a batch file be used to open rules.txt, search for the particular unit string, "armoured track layer" a/d/m = x/y/z and save it again as a/d/m ---> x/y+1/z?
This could then be followed at a later time by researching "enhanced powder" ---> x+1/y+1/z
or "ablative armour" ---> x/y+2/z. ie consecutive advances "build up" your forces abilities as you wish?
And similarly of course for the Martians when they aquired certain breakthroughs.
Input greatly appreciated
I've been playing around with the idea of a scenario based around the HG Wells classic "The War of the Worlds" for ToT and I've run into a stumbling block.
This was intended for play as the humans (ie: British) defending against the Martian invaders in the year 1898.
One aspect I very much want to model is the spread of the Martian "Red Weed" as it was known and I've pretty much decided on making grassland/plain terrain transformable into this by the Martian engineer unit (Humans will not have engineers so will not be able to do this. Furthermore as it was extremely toxic to humans, no human city will be able to use red weed terrain for resources - house rule. Too hard to implement otherwise).
I did think of using flags to randomly change the terrains around Martian-held cities but this is rather inimical to any human/martian units on said terrain at the time.
Has anybody done anything similar with engineers before, "transforming" grassland/plain? Is it just a matter of making grs/pln less attractive than the red weed or do I have to exchange the positions of the grs/pln terrains for desert/jungle or somesuch for it to work. As this would involve fairly major work to the map its something I want to resolve before beginning placing cities, etc.
The second part involves whether or not it is possible to use batch files or similar to alter my rules.txt file at certain times in a non-linear fashion. For example: If the British research "heat resistant armour" to counter the martian heat rays, could a batch file be used to open rules.txt, search for the particular unit string, "armoured track layer" a/d/m = x/y/z and save it again as a/d/m ---> x/y+1/z?
This could then be followed at a later time by researching "enhanced powder" ---> x+1/y+1/z
or "ablative armour" ---> x/y+2/z. ie consecutive advances "build up" your forces abilities as you wish?
And similarly of course for the Martians when they aquired certain breakthroughs.
Input greatly appreciated
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