>1. How did you get the computer to recognize the tech that renders a unit obsolete instead of it's stats?
Check the lines. Ordinarily Phalanxes become obsolete with gunpowder and you can make musketeers instead. Just reversed it, but placed it in other techs to see effects faster ie BronzeW, Alpabet and construction.
>2. How do you think that would work over an entire game?
Have no idea, but I imagine you would have to watch obsoletion/buildability closely.
>Because if you've ever tried to play a game with Leo's never becoming obsolete, you'll find all you tanks become helicopters...
LOL! That is not supposed to happen, since tanks dont go obsolete with heli-tech (Combined Arms?)
>3. Show me the stats of a regular Rifleman so I can compare.
Check your own rules.txt. Its, the above except obsolete is nil and allowed is conscription.
>4. HA! Can't give Leo's to EVERY civ!
:-)
No, someone already said that, but if you reverse obsoleteness you could regress in units as you discover techs. That was my point. I just tried to invalidate your statement that Leo's cannot downgrade units. As I think I have shown, it is possible to fool the game engine. How good would it work? I dont know. Would it be fun? I dont know.
Check the lines. Ordinarily Phalanxes become obsolete with gunpowder and you can make musketeers instead. Just reversed it, but placed it in other techs to see effects faster ie BronzeW, Alpabet and construction.
>2. How do you think that would work over an entire game?
Have no idea, but I imagine you would have to watch obsoletion/buildability closely.
>Because if you've ever tried to play a game with Leo's never becoming obsolete, you'll find all you tanks become helicopters...
LOL! That is not supposed to happen, since tanks dont go obsolete with heli-tech (Combined Arms?)
>3. Show me the stats of a regular Rifleman so I can compare.
Check your own rules.txt. Its, the above except obsolete is nil and allowed is conscription.
>4. HA! Can't give Leo's to EVERY civ!
:-)
No, someone already said that, but if you reverse obsoleteness you could regress in units as you discover techs. That was my point. I just tried to invalidate your statement that Leo's cannot downgrade units. As I think I have shown, it is possible to fool the game engine. How good would it work? I dont know. Would it be fun? I dont know.
Comment