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Preview of the Civ Manager Utility

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  • #16
    Also found that the 3 position 14-21 (hex 0e-15) holds each civ's knowledge about city size. 14: barbarian, 15- white civ, etc. This is why your knowledge about another civ's size can be outdated. If the byte corresponds to a civ is zero, then the civ cannot see the city even if the city is built on a map square known to the civ.

    I'm investigating other flags. Possible candidates are: requires aqueduct/sewing system to grow (growth halt warning), discrepencies in supply/demand from foreign view and domestic view for a city.

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    • #17
      There must also a flag(s) wich determines the founder/last owner? of a city, e.g.
      -Partisans pop up or not
      -xxx forces liberate/capture city

      -flag for change improvements production if selected improvement has been built.

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      • #18
        Thoddy: Yes, and see the following thread.

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        • #19
          Status: A slightly better interface. Read from the game functions finished.
          Todo:
          Write to the game needs more testing.
          Will add two small controls to display turn number and treasury.
          Will implement sort functions by clicking on column headers
          Will implement ctrl+click to repeat the last action for the same column.

          The attached image has been extorted (the forum only allows a width of 600).
          Attached Files

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          • #20
            How about reporting food surplus, this information is the most useful Information on food.

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            • #21
              Food surplus and net shield production cannot be extracted from city block alone. Food surplus requires information regarding government type, settlers supported, and food trade routes; shield net production requires information regarding government type and number of units supported.

              I only know government type at this moment. Besides, even if I know the other pieces of information, it may not be practical to present them in this program since searching for those information needs a long time. Nobody wants to wait for 5 minutes every time the table gets refreshed. This is probably one major factor why Microprose did not do it when the game was released.

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              • #22
                Update:
                Added color schemes for celebrate/riot cities.
                Added Ctrl-click functions:
                Ctrl-click a cell repeats the last action for the same column for that cell.
                Ctrl-click the production column header will change production items for cities of the same group.
                Ctrl-clik the sell column header will sell every city's same improvement as the last action, unless another item for sell has already been selected for that city.

                Will temporarily give up sorting and reporting game turn/treasury so that timeline for release will not be hindered. Those functions will be added later.

                Now the only thing left:
                calculate cost for incremental buying.

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                • #23
                  Xin,
                  I am sure you have looked here, but there are some really good ideas here. It is a discussion about the hex files.



                  Just some ideas...

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                  • #24
                    Thanks Pap1723. The information was good but it was about saved files. I'm working on something that reads from and writes to memory while playing.

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                    • #25
                      Finally figured out the impact of the musketeer slot and the knight slot. Release time is near...

                      Added new features including showing turn number, research goal and progress, and money.

                      Picture has to be shrinked to fit.
                      Attached Files

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                      • #26
                        double post.

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                        • #27
                          Cool, this might make Civ2 playable again.
                          Blog | Civ2 Scenario League | leo.petr at gmail.com

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                          • #28
                            The program is released! Please go to civ2-general forum to download.
                            Last edited by Xin Yu; August 21, 2002, 14:10.

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