Announcement

Collapse
No announcement yet.

Red Front 1.4b

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Red Front 1.4b

    For those of you that want more of a challange/change in Red Front V1.4 try these events/rules files.

    Changes inc:

    Refugee's cost to expatriate and settle now much much higher.

    Scouts:Panzergradiers & Motorised Infintry(bit more expensive) have 2 space view to reflect
    scouting abilities.

    Tech advances slowed down for human player to even out the roads built on resourse
    squares players use to get all tech's too quickly.

    Some german tanks now have attack role rather than defence.

    Bomber units have longer range.
    Fighter units have longer range.

    No 0 attack values for fortifications/hedgehogs to reduce partisan's ability to kill them so easily.

    Some german units with 1 move now have 2 in summer

    Tile food improvements now 1 not 2 in summer to acutally get some city's to starve.
    Historically a hell of a lot of people staved rather than were killed in battle in the Eastern Front.

    Skuka's have 1 mv and thus multiple attacks as per the russian il-2 during
    all summers (Tech air defence becomes's more valuable now rather than a never used advance)

    Russian AA batteries can now attack adjacent air units at str 4 from Winter 42 onwards.

    NKVD and Navel Infantry have paradrop facility to allow the player to replicate the Soviets use of air drops throughout the war for a small % of all troops produced.

    Investigating Partisan tech early will let you build them until late 42
    Less partisans appear & Attack str of partisans now less through ages. (player will not so easily be able to take over minsk/kiev with partisans)

    Me262's are much tougher.

    T26's upgrade to T-70's and then Su76 assult guns replacing the T-34/85 Guards slot.

    Hedgehogs are harder to destroy rather than a 90% kill for one Kayusha

    Grain elevators are more expensive to build.

    Some captured U-boats will be made available in the UK.

    Less and more random delivery of Supply Convoys
    (Ashkabad/Murmansk now won't be a dump for all wonders)

    Russian Fortified battery/Fortified Position's now have only 8 defence and no AA to reduce huge
    benefit to player settling on them(this is strictly forbidden anyway)
    They will now hold up the enemy only for a short time and
    Sevastapol is historically likely to fall.

    American only owners of Rubble to stop player from settling on unit.

    You take advantage of other CIv2 adv's such as
    lining up convoys and using airports for enhanced movement and disbanding units prior to 2nd stage.

    *** All these changes I feel make the game more realistic for the Vetran Player of it
    and truly its an effort to get to Berlin by '45 and not in 43/44 normally.
    It is now truly important to have reserve defence positions at the front to stop the
    germans from rapidly advancing to your cities beyond Moscow/Staningrad with only a few red army troops
    for your defence.

    Good luck comrade.

    pzangalis@hallchadwick.com.au
    Last edited by Colwyn; March 26, 2002, 21:20.
    ---------------------------------------------
    Pavlov Zangalis - Hero of the capture of Berlin RFDG.
    ---------------------------------------------
Working...
X