Ive just played Temba's Charlemagne, and am now playing "Arabs" (sorry i forget the designers name)
Both have strenghts and weaknesses - interestingly opposite strengths and weaknesses.
Charlemagne has lots of nice "features" (some perhaps borrowed, i dont know the history of these things) eg whales for gold, scythian camps (kurgans) for gold, horses for units (like hartel), refugees for shields whenever spanish city falls to muslims, lots of interesting events on city taking(eg "burning" of pagan wonders) interesting events set to historical year (appearance of Roland), champions who are always replaced, etc.
I mean just loads of goodies. BUT - the map is wrong - in several significant ways - which stopped me from wanting to replay this scen, one which i really wanted to like. In fairness to Temba he admits upfront that the map is not historical, but this was still something that got in the way of an otherwise great scen.
Arabs is a fairly "flat" scen. Hardly any events, few different units.
The tech tree takes an interesting approach - hard to research more than a few techs, (well until you conquer everything ) but techs you research DO matter. BUT - the map is a masterpiece - perfectly placed cities, from afganistan, to spain. Careful attention to historical extent of Byzantine, persian empires, Italian situation, etc. Right now it is the map more than anything else that keeps me playing.
Now of course there are some great scenarios that excel in both areas (dare i plug Seeds of Greatness?) But scenario designers work hard for the public good, and i dont complain if i get one or the other. Sometimes a choice must me made where to put effort. But i wonder what the rest of you think is more important
map or events (or tech tree or units for that matter)
LOTM
Both have strenghts and weaknesses - interestingly opposite strengths and weaknesses.
Charlemagne has lots of nice "features" (some perhaps borrowed, i dont know the history of these things) eg whales for gold, scythian camps (kurgans) for gold, horses for units (like hartel), refugees for shields whenever spanish city falls to muslims, lots of interesting events on city taking(eg "burning" of pagan wonders) interesting events set to historical year (appearance of Roland), champions who are always replaced, etc.
I mean just loads of goodies. BUT - the map is wrong - in several significant ways - which stopped me from wanting to replay this scen, one which i really wanted to like. In fairness to Temba he admits upfront that the map is not historical, but this was still something that got in the way of an otherwise great scen.
Arabs is a fairly "flat" scen. Hardly any events, few different units.
The tech tree takes an interesting approach - hard to research more than a few techs, (well until you conquer everything ) but techs you research DO matter. BUT - the map is a masterpiece - perfectly placed cities, from afganistan, to spain. Careful attention to historical extent of Byzantine, persian empires, Italian situation, etc. Right now it is the map more than anything else that keeps me playing.
Now of course there are some great scenarios that excel in both areas (dare i plug Seeds of Greatness?) But scenario designers work hard for the public good, and i dont complain if i get one or the other. Sometimes a choice must me made where to put effort. But i wonder what the rest of you think is more important
map or events (or tech tree or units for that matter)
LOTM
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