Wasn't it the Allies turn, Mr. Korbichov?
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ZWK PBEM game - Inviting Players
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Originally posted by kobayashi
The sequence of players is
Axis -> Independents -> Allies -> Minor Axis -> Soviets -> Minor Allies -> Axis
(Didn't realise the thread was monitored so closely)
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Originally posted by Scott F
I'm scheming and plotting right now. Calm yourself. Game will be up later.
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The allies have played.
The movement values will force the pace of this PBEM to be incredibly slow.Attached Files
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The Italians and Rumainians have played Week 2. Nothing of International importance happened, so Mussolini will not be making any glorious reports this fortnite.
-FMK.
in the style of other ZWK PBEMS, the filenameing scheme:Attached Files
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Originally posted by Scott F
The movement values will force the pace of this PBEM to be incredibly slow.The strategically impaired,
-Cal
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Well, I think that if you doubled production and movement and then reduced the road movement multiplier that the game might be more fun to play as a PBEM. As it is the pace will be very slow. You're talking about a dozens of turns in the first year alone.
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Kobayashi: Can you post a complete list of the order of play and who is each nation? Thanks.Georgi Nikolai Anzyakov, Commander Grand Northern Front, Red Front Democracy Game
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This was confirmed in an earlier thread
Originally posted by kobayashi
You are. This is the line up.
Cal - Axis
JerkWB - Independents
ScottF - Allies
FMK - Minor Axis
Kobi - Soviets
Anzac - Minor Allies
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Originally posted by Scott F
Well, I think that if you doubled production and movement and then reduced the road movement multiplier that the game might be more fun to play as a PBEM. As it is the pace will be very slow. You're talking about a dozens of turns in the first year alone.
In a way you have a point. I had a live internet game in mind when I made the scenario. Then again I definitely didn't want to have one of those games where a spitfire could do rediculous things like fly to Berlin and back.
The game is not as long as it would seem, there are objectives and you don't have to conquer the entire map to win. For instance when the Allies lose London its all over and that can be achieved quickly if the Axis takes a risk and rush builds while ignoring France and Poland.
Ship movements will double when the right wonders are built. Planes will be able to fly further as the game progresses.
if anyone wants to have an idea of the speed at which the game moves, have a look at this thread
Player 1 - Morten as Hess Player 2 - Kobi as Chruchill Player 3 - Alcib as Stalin Note to players: 1. Make sure the version you are running is ZWK 2.0R. 2. Read and follow the House Rules listed in the readme. 3. At the end of your turn, activate a fortified unit, and from the orders...
I will play my game and post it when I get home ( in about 7 hours)Last edited by kobayashi; December 5, 2001, 02:20.
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Originally posted by kobayashi
Then again I definitely didn't want to have one of those games where a spitfire could do rediculous things like fly to Berlin and back.'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Are you referring to the recon spit based in france? Or maybe the Mosquitoes that came later.
Photographic reconnaissance was traditionally assigned to
bomber-type aircraft, however, the concept of using a small, unarmed
aircraft, relying solely on its speed to provide protection was proposed
by Flying Officer 'Shorty' Longbotham. The Spitfire was the obvious
choice for the task, and the first two Mk Is were converted in October
1939. A five-inch focal length camera was mounted in the in-board gun
bay of each wing, inclined so that the field of photography overlapped
slightly to give a stereoscopic effect. Stripped of guns, ammunition and
radio, and with a high-gloss paint finish, the resulting PR IA was some
30 mph (50 km/h) faster than the standard Spitfire. Contrary to popular
belief, the Spitfire was based in France before the Germans overran
that country, the Special Survey Flight being established at Seclin with
one PR IA. It flew its first sortie on 18 November and, although the
mission was unsuccessful because of adverse weather, it nevertheless
proved that the Spitfire was eminently suitable for the task.Last edited by kobayashi; December 5, 2001, 05:48.
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