Not sure, but hasn´t it been mentioned somewhere that you can ally the Barbs with AI civs? If so, how? I hope this works without hexediting, because I have no idea about it...
However, any help would be great. I have some Barb units which represent buildings in Subwar, and nobody should not be allowed to attack them until a certain point in the game. Currently I experiment with making them Air units and forbid all other units to attack them, but some AI units seem to ignore my settings (or I made an error, still have to check it)
However, any help would be great. I have some Barb units which represent buildings in Subwar, and nobody should not be allowed to attack them until a certain point in the game. Currently I experiment with making them Air units and forbid all other units to attack them, but some AI units seem to ignore my settings (or I made an error, still have to check it)
I´m using seven civs now, but I could delete one, thats no big difference because the scn is strictly for one human civ, all others are not playable, so if the player faces five or six AI civs is not so important, there will be enough enemies.
you can use Carl Fritzs' wonderful CivTweak program to add a new civ to replace the one that's been eliminated. It's available at the Cradle of Civilization, here:
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