Four points:
1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.
2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.
3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.
4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.
1) The objective is to sink allied ships, yet there is no scoring system related to this objective. Perhaps the PG or civ "score" could be designed to account for the objective. Maybe just a total of allied ships sunk given at the end of the scenario.
2) The tax/discovery rate has no effect and the elektro subs cannot be discovered before the game is over. Plus, city improvements are very limited.
3) Even with money in the bank, the Germans ended up losing key city improvements like docks/shipyards among coastal cities due a sudden to lack of finances during the production part of the turn.
4) Hitler's decisions interfere. His decision to stop building major ships of war was an unfortunate surprise leaving me with only one port still putting out BB's. I suppose this can be avoided by making sure some cities are still pumping out Bismarks when Nov 1941 rolls around.
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