This is for TOT btw:
I have a sort of idea for a WW1 scenario, but i have no idea how to make a scen or enough knowlage of the time of where citries/ units would go. So if there is some scenario demond out there this is the idea i cant put into practice:
Set it on Euro map, have English, French, Russians, Austria-Hungry, Germany, Blatic states and others.
To simulate the war of attrictian, have a line of fortresses allong where the front lines were. On one line there are the triple entente and the other the others ones (i think itr was the triple alliance). They both have all their units in a fortress all along the lin (so there are 4 lines of frotressess, 2 for each army). in some area there are more unit then other areas (as there were n the war). To further simulate the stalemate, have atleast one (ut normally 2 or more) deffending untis in each fortress that has massive defence strength (eg, 15) and then some artillary with attack styreangth (10) and some infanbtry and tanks wuth attack strneth of about 8. This would simulate the idea of wasting massive units against small areas to make a small gain
its complex, but does some one have the know how...
I have a sort of idea for a WW1 scenario, but i have no idea how to make a scen or enough knowlage of the time of where citries/ units would go. So if there is some scenario demond out there this is the idea i cant put into practice:
Set it on Euro map, have English, French, Russians, Austria-Hungry, Germany, Blatic states and others.
To simulate the war of attrictian, have a line of fortresses allong where the front lines were. On one line there are the triple entente and the other the others ones (i think itr was the triple alliance). They both have all their units in a fortress all along the lin (so there are 4 lines of frotressess, 2 for each army). in some area there are more unit then other areas (as there were n the war). To further simulate the stalemate, have atleast one (ut normally 2 or more) deffending untis in each fortress that has massive defence strength (eg, 15) and then some artillary with attack styreangth (10) and some infanbtry and tanks wuth attack strneth of about 8. This would simulate the idea of wasting massive units against small areas to make a small gain
its complex, but does some one have the know how...
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