In the MGE editors menu, in the edit tribe submenu, each individual AI's behavior can be specified. The words used are pretty general, however. Expansionist, Rational, Aggressive, "normal."
But what do these words mean in hard game terms? How do these settings affect the way that the AIs behave within the scenario? Can someone provide some information? Experiences? Tecumseh? Kull?
Salutations,
Exile
But what do these words mean in hard game terms? How do these settings affect the way that the AIs behave within the scenario? Can someone provide some information? Experiences? Tecumseh? Kull?
Salutations,
Exile
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