Map completed
Finally finished revamping the world map. Australia and Africa needed more work than I had expected, especially in terms of hills and mountain ranges. I also removed most of the grassland on both continents, replacing it with plains (the original is way too generous in that respect). The added hills more than compensate for the subsequent loss in variety, though (IMHO).
Windhoek (capital of modern-day Namibia) was a hard nut to crack in terms of research, by the way. Turns out it wasn't founded by the Germans when they set up a colony there, as earlier historians insist, but by a native Dutch-speaking African whose name I've sadly forgotten, who had already erected several stone buildings and a church there before the Germans came along...
A point that may arouse controversy is that Ethiopia won't be represented by a city - I simply ran out... That said, though, the player will find himself thwarted by a heavily defended fortress if trying to invade the area. Including a secret weapon.
Next, I will have to devote some time to sorting out a mess I have long seen coming... namely, reorganizing my units to cater for CivII's ideosyncrasies in the 'Sound' and 'Obsoletion' departments. Thank god for Design Tips!
Finally finished revamping the world map. Australia and Africa needed more work than I had expected, especially in terms of hills and mountain ranges. I also removed most of the grassland on both continents, replacing it with plains (the original is way too generous in that respect). The added hills more than compensate for the subsequent loss in variety, though (IMHO).
Windhoek (capital of modern-day Namibia) was a hard nut to crack in terms of research, by the way. Turns out it wasn't founded by the Germans when they set up a colony there, as earlier historians insist, but by a native Dutch-speaking African whose name I've sadly forgotten, who had already erected several stone buildings and a church there before the Germans came along...
A point that may arouse controversy is that Ethiopia won't be represented by a city - I simply ran out... That said, though, the player will find himself thwarted by a heavily defended fortress if trying to invade the area. Including a secret weapon.
Next, I will have to devote some time to sorting out a mess I have long seen coming... namely, reorganizing my units to cater for CivII's ideosyncrasies in the 'Sound' and 'Obsoletion' departments. Thank god for Design Tips!
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