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  • #16
    Sequel of Age of Alexius

    Now for the sequel to Age of Alexius-Age of Osman.
    About the rise of the Osmali Sultanate from a mere Emirate under Orhan in 1361 (Ottoman) until the death of Selim the Grim in 1520 with his conquests of Syria and Egypt. Of course if playing the Romans you might just be able to re-write history, but only by a few words at best...
    After that I am going to edit the other scenarios I have edited from other creators or made myself. The first in the series is to be Age of Romulus about the founding and rise of the Roman kingdom up until the Republican Revolution of 500BC under Brutus.
    And then Kaisar's Gallic Wars and a scenario that is meant to continue from BeBro's Imperium Romanum about the Crises of the Third Century during which the western and eastern halves of the Roman Empire split away leaving Rome itself very little to govern. Followed by Age of Constantine-a updated version.
    Last edited by Masis; June 29, 2001, 15:51.
    MRP

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    • #17
      How do I use my own wav files with Civ 2 TOT? I've tried using some that I downloaded and they wouldn't work. An error message would say that the sound format was not supported or something along those lines. I thought it might be a problem with mono vs. stereo wavs but tried some mono wavs and it did the same thing. Anyone?

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      • #18
        RE: Wav files for ToT

        Check out the format of the Wav files that come with ToT using something like "SOUNDREC.exe"

        Any wav files that you create for ToT have to be in the same format.

        (from memory its 8-bit , 22Mhz, but don't quote me).

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        • #19
          I've downloaded Age of Basilius from the European CivII Site and your scenario really looks great. You must have put a lot of effort into it and I just love those new special effects. Especially great look the cities and units.
          What I don't understand is the rating (only 50%).

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          • #20
            Hey! Leonidas!

            I once had the same problem with a .wav file in a scenario. There is a hint/tip in the Scenario League's hints & tips section about how to alter .wav files so that the civ2 program will play them. It was a good, thorough explanation and it worked.

            Salutations,
            Exile
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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            • #21
              Originally posted by Juggler
              I've downloaded Age of Basilius from the European CivII Site and your scenario really looks great. You must have put a lot of effort into it and I just love those new special effects. Especially great look the cities and units.
              What I don't understand is the rating (only 50%).
              Many thanks Juggler for the feedback.
              Esentially I just had to adopt the relevent graphics from it's sequel Age of Alexius which is why it took less time to make and still looked good.
              Bear in mind though that it is the first version, made in just over 2 weeks, and has a lot of room for improvements.
              I am reading Virgil's Aeniad for the future Age of Romulus scenario, but I have only been able to jist the refuge period in Carthage, the landing in Latium and the magnificent shield given the Aneas by Diana that depicts the events of future Roman history, something to make as a unique unit like the Mandylion unit in Age of Basilius.
              The European Civilization II Site has some teething troubles it seems, they have removed the Voting option that was available previously. Plus they have given a victorian diplomat (!) unit to represent the Age of Alexius scenario which is set in the 11th-12th centuries AD, there is a variety of relevent units available from the scenario that could have been used, like the one I am using for my Avatar...
              Last edited by Masis; June 30, 2001, 09:00.
              MRP

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              • #22
                Exile, thanks, but...

                I tried to find the hint/tips section of HS-Scenario League, but couldn't find it. Someone else also told me about the bitrate, etc. but as yet I still haven't been able to find out how to alter existing wav files to fit such specifications.

                HELP!!!

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                • #23
                  Ok, here's how to do it.

                  1.) First, scroll down to the bottom of this page. Look at the bottom left. There is a lot of writing. One of the little blue titles says; "Scenario League." Click on it.

                  2.) The Scenario League site will come up. Find the "Design tips" button, it has a picture of a wizard's hat. Click on it.

                  3.) The Design tips section will come up. Scroll down to the tip called; "Sound Advice; All about replacing . . . " This tip's author is Gothmog (a very patient gentleman who is willing to help beginning scenario designers, too) Click on the picture of the beaker.

                  4.) This very detailed tip will now come up. Read the directions. IMO, this tip is one of the more complex ones, but it works. I was able to follow Gothmog's directions and create a specific sound file for a scenario that I was working on successfully, and was very happy with the result. You can do this too.

                  Hope this helps,
                  Exile
                  Lost in America.
                  "a freaking mastermind." --Stefu
                  "or a very good liar." --Stefu
                  "Jesus" avatars created by Mercator and Laszlo.

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